This mod adds realisticly looking weather to the Mojave, it comes with some new weathers too like sandstorms, snow and rainy weather. Many features can be configured in the pipboy meny, for more info look at the readme file in the download or description at the download page.

Add file Report content Nevada Skies URWLified v7.15
Filename
Nevada_Skies_URWLified_v715.rar
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Full Version
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Marcurios
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111.38mb (116,794,469 bytes)
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12,324 (2 today)
MD5 Hash
e78dccb33241688217405ddfb34ae208
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Description

Nevada Skies URWLified is Nevada Skies 0-6-3 that has been URWLified (like URWLNV v5.3). Since then it has evolved a lot, so by now it is much better then URWLNV and the scripting is more reliable then Nevada Skies.Read the entire description for more information.

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Nevada Skies URWLified v7.15
Comments  (0 - 50 of 85)
eco1127
eco1127

Thank you for your mod. It works fine for me.

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AdayDr1en
AdayDr1en

Marcurios ! I'm a big fan. Lol. I loved URWL for NV. And you're doing well with Nskies URWLified. Thanks for making such a great lighting mod. Can't tell you how many ENB Series presets I scrounged through, before I came upon your mod(s). And, can I ask ? Do you plan to update URWL for Skyrim, at all ? :)

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Marcurios Author
Marcurios

Thanks bud, well i never play Skyrim anymore, it's not really my kind of game, i actually regret that i bought it cause i didn't even play it out once. I did have a little fun with it for a while but when half way through i started longing for some Fallout again.
But who knows, i need to mod it a bit cause i think the Creation Kit is going to be used for Fallout 4, so i will probably be modding it in the future, but for now i'm still busy with my mods and some projects too where i'm helping out.

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Marcurios Author
Marcurios

For anybody that want to post a comment, it is better to post a comment as a registered member, cause then everybody can read the comment, also guests.
If you however post comments as a guest, other guests cannot read the comment, then it says comment waiting for approval.
to be able to read those comments you need to register sadly.

because of this i will remove guest comments cause for anybody that comes here to find a solution to a probable bug in the comment thread, it would be quite annoying to see that you cannot read the solution.

so either register and post your comment, please do not comment as a guest, i will remove guest comments.

thank you for reading.

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Triple_Seven
Triple_Seven

Wanted to say, first off, how much I really appreciate your work. Big fan. I'm commenting because I'm experiencing an odd graphical glitch at certain times of the day (Usually around 8AM), wherein the clouds form a series of polygonal crosses in the sky that divide it into several small circles.
This usually fades away within a few moments, but I'm curious as to what might be causing it, as I am running no other mods that would modify the sky and have installed the package as instructed (and deactivated and reactivated it numerous times to test). Any help is appreciated, and thanks again for all your hard work.

I cannot directly include a URL due to new membership, but if you could go to tinypic.com and add the following extension, there is a screencap of what I mean. /view.php?pic=16ar7tv&s=5

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Marcurios Author
Marcurios

whoa !, i never saw that one before, but i do notice that that does not seem to be a cloudlayer of mine, you sure you hadn't had any other weather mod installed earlier ?
it looks like a leftover from Nevada Skies 0-6-3 or Western Skies, they use a static dome cloudlayer with a few weathers.

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maurino74
maurino74

Great mod ! I love Nevada Skies and I hope that soon you will upload the new version to Nexus.

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Marcurios Author
Marcurios

Thanks !
But i will not upload any of my work to the Nexus.
So the upcoming ENB version can be found here.

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maurino74
maurino74

Ok, I thought you were going to put your work on Nexus site because of the NMM that helps a lot to install mods. No problem, I can download from here and install manually. :)

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Marcurios Author
Marcurios

No, this mod is to be installed with FOMM originally, but i heard someone say on the Nexus earlier that NMM also installs mods with FOMM scripts OK nowadays, so you can download and then browse with the equivalent of the FOMM package manger from NMM for the file and install it with NMM.
be sure to unpack the zip first, the FOMOD file is zipped in the download together with the readme file.

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krappadizzle
krappadizzle

Great mod. I really appreciate the hard work you put into this. It looks great, and with your tweaks in the read-me it looks even better, with no performance drops that I've noticed yet. Thanks again!!

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Marcurios Author
Marcurios

thanks, enjoy !

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krappadizzle
krappadizzle

Also, not that I'm judging, I'm curious as to why you know longer have it on the Nexus? Thanks again.

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Marcurios Author
Marcurios

i do not wish to go into that, i've been answering that question too many times.
The short answer is, i do not like the nexus.

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punz-n-rozez
punz-n-rozez

First I just want to say that I love this mod, it is definitely a must-have! However I am having an issue.

The latest version of URWL'fied (v7.15) seems to cause my game to slow down after about 40 minutes of gameplay. The slowdowns only occur when I am outside, but when I am inside, I get a full 60 fps no matter how long I have been playing. Outside, it will drop to about 40 fps after roughly 40-45 minutes of play, and continue to go down from there as time goes on. Eventually it hits 30 after about an hour and I can't take it anymore so I quit the game, then restart it and it's back to 60 frames again.

I went through a number of mods to see which mod could be causing this, and I narrowed it down to NSkies. I just played for an hour with no slowdowns at all with Nskies deactivated. Any idea why NSkies is causing this slowdown? I googled it and searched everywhere but no one else seems to be having this issue. I didn't have this issue when using v6 or even v7.0, it has only been doing this since the latest update.

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Marcurios Author
Marcurios

seems like you got a memory leak error, has nothing to do with the mod, is a known Fallout problem, you should make sure you have NVSE and the stutter remover and play with the NVSE 4gb fix (ofcourse you need a 64bit OS and 4GB RAM for that).
you're actually lucky that you can play 40 minutes, cause this memory leak usually arises in 5 minutes, that would be far more annoying imo.

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punz-n-rozez
punz-n-rozez

Yeah I thought of that possibility too. I thought that somehow NSkies was causing it, because it didn't happen when I deactivated the mod. The thing is I am using NVSE, the 4GB eenabler, and the stutter remover. I've reinstalled the game several times. I just have no idea why this is happening and it's driving me insane. Like 2 months ago I was able to play for 2+ hours without any issues.

Anyways, I apologize. I'll re-download this mod and see if there's anything else I can try. Thank you!

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Marcurios Author
Marcurios

Don't sweat it, i had it too once, it's possible to get it running ok, but reinstalling the game usually is a bad idea, once you have it running correct and it starts acting up you should then solve the problem, no matter how long it takes, cause that way you learn how this game responds to tweaking, if you simply reinstall each time you run out of ideas you can start allover again.
We'll find out what your problem is.
But, 715 only has a region override weather changed to respond to a variable to make sure the rain does not show up there when rain is disabled in the menu, you saying that 711 is working OK then ?
Cause that would be mighty strange.
you tried the iNumHWThreads=2 in your ini files under [GENERAL]?
You use the NVSE 4GB Enabler ??
That is the only good one, the only one that works with stutter remover together.

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punz-n-rozez
punz-n-rozez

Yeah that's what I currently have it as, but the leak still happens. I used to have it at 4 with no issues, but that has the issue now too. And yeah, I don't remember having any issues running 7.11.

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Marcurios Author
Marcurios

that's not what i ment, i mean if you use 711 now, does it work correct then ?
That way you can determine that it is not the mod that's causing the probelm, troubleshooting is about eliminating possibilities.

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Marcurios Author
Marcurios

Oh, and monitor your vidcard temperature just to be sure, it could be a slowdown from heat because the case/fans is getting dirty or the weather is rather hot.Make sure that your pc can vent it's heat properly.

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punz-n-rozez
punz-n-rozez

Hmm, I didn't think to check that since this card has never given me heat issues before, but I'll play for a bit and check.

Also, if it is at all worth mentioning, I am using a bashed patch if you think that might affect anything.

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Marcurios Author
Marcurios

why ?
i hate all those patches and masterupdates, it kinda stupid, if your mods are errorfree then you don't need bashed patches and masterupdates.
That stuff does more harm then good.
But any way, if you decide to use it you should make a new one everytime you update a mod or install a new mod, did you do that ?

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punz-n-rozez
punz-n-rozez

Well I read that it helped eliminate errors, shorten your load order, and make the game a bit more stable and crash less when running a lot of mods (I have about 130 plugins in my load order). To be quite honest with you, I was thinking that it might be doing more harm than good lately as well (which is why I brought it up), and I mostly used it just to see what all the fuss was about, and just to become more familiar with the software (Wrye Flash and FNVEdit). But yes, I rebuild the patch every time I add/remove a mod, or change my load order in any way.

Anyways, I don't think heat is an issue. My graphics card peaked at about 75C, which seems hardly abnormal. CPU and motherboard were at about 60C after about 45 minutes of play, again, not unusual.

Guess I'll try playing without the bashed patch and see if that helps.

I really appreciate you taking the time to help btw, even though this issue had nothing to do with your mod. Thank you.

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Marcurios Author
Marcurios

it probably has to do with the amount of mods you have, you any handy in checking for conflicting formids with FNVEdit ?
cause if you know how to check for conflicts, that can give you a hint of what mods are misbehaving and then you can disable those temporarily to see if the problem is gone.
I never use more then 30 mods, and i all check them for conflicts, i never have slowdowns or strange crashes anymore, i used to a lot when i just started out playing and modding this game, but now i know exactly how to solve all my conflicts it runs like butter.

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punz-n-rozez
punz-n-rozez

I just spent the last few hours going through and removing conflicts. Everything seems to be tweaked to my liking now, we'll see if this helps.

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Marcurios Author
Marcurios

cool, let me know if it works.
it can be time consuming, so if everything works ok, be sure to make a backup of the corrected mods.

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punz-n-rozez
punz-n-rozez

Spent several hours cleaning up conflicts, and I think I found the culprit. I am 90% certain that it was a conflict between Nskies and Interior Lighting Overhaul. I uninstalled ILO, as well as a few other small mods I think I can live without, and the game ran smoother than ever before. I played over 90 minutes with no drop in fps at all.

And yes, I was using the compatibility patch for Nskies with ILO. I think it's because said compatibility patch was made for version 7.1 (at least that's what it says it supports in the description). It would also explain why I had no trouble running ILO prior to installing v7.15 of Nskies. ILO is a great mod, don't get me wrong, but I have to say Nskies takes priority. I refuse to go back to vanilla weathers. ;P

Then again, maybe it isn't ILO. Whatever the case, I'm happy I have my game running properly again. Thanks so much for your help.

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Marcurios Author
Marcurios

you're welcome.

I also redid most interiors, so it could very well have been a conflict between those two mods.

but if you put ILO behind nskies in the load order i don't see why it needs a compatibility patch, cause all it does is change interior lighting templates and light settings, so if placed behind nskies it would just override settings that are changed by both mods.

That's a bit of a mystery to me why there is a comp patch, i can only imagine that if you want to change scripts and gamesettings that tou need a patch.
anyway, glad it's working out for you.

cheers !

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Marcurios Author
Marcurios

oh, i suddenly realised what was wrong, the ILO patch is pointing to a non existent master file, that is what is causing you problems.
If you where to edit it with FNVEdit to point to 715 all would be fine again.
Fallout really hates it if it can't find stuff, it gets all weird in such a case.

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punz-n-rozez
punz-n-rozez

What is this file it can't find?

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Marcurios Author
Marcurios

no, i was sleeping a bit, i thought i had 711 and 715 in the filename, but i checked and it is just called NSURWLified.esm, my mistake.
I'm working on so many mods now that i tend to forget what the names of al the plugins are.

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punz-n-rozez
punz-n-rozez

Ah I see. Well whatever the case, ILO definitely is the problem. I re-installed it (this time without the CP), played for an hour, and the game started slowing down again. Uninstalled it again and now no slowdowns. I can't tell what it is about that mod that my game just doesn't like, but it isn't worth the hassle so, out it goes.

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Marcurios Author
Marcurios

it definitely is causing a memory leak, probably because it refers to a non existent formid, or maybe it has some dirty edits, they can in some cases lead to these kind of problems.
anyway, glad you solved it.

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Marcurios Author
Marcurios

Next Update will have a fix for the raindrops that are sometimes stuck in mid-air after it stopped raining, also the snow and rain at the same time with 2 weathers will be fixed.

A new version of URWLNV is coming soon, it has only 30 weathers, but each weather can be disabled in the climate so you can construct your own climate.

Further more, the version will be fully compatible with ENB and it comes with a ENB version that supports nightvision and all kinds of mods that use Imagespacemodifiers like the Imaginator from MGE and me. So the night brightness adjuster will also work with this ENB config and the ENB so far is looking damn impressive.

Each weather will have unique high-res photographic clouds.

Look at the possibilities of my URWLENB for FO3 for all the features that are going to be included on top of the NV version, so the NV version will be even more powerful then the Fallout 3 version.

There will also be plugins for all DLC's and a plugin for Project Brazil.

Thanks for reading.

ETA end of August 2013.

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Drithius
Drithius

Can't wait! Just please go easy on the DoF/soft focus or make it adjustable :)

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Marcurios Author
Marcurios

you mean on the ENB config, i'll add a few enbeffect.fx files with different DOF settings for the users convenience.
Aditionally, there will be a few in-game dof settings that you can enable disable at will in the menu.

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Drithius
Drithius

Yeah, just different files would be awesome. So many ENB presets have nauseating levels of DoF and other camera effects.

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Marcurios Author
Marcurios

i agree.

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mikeloeven
mikeloeven

is there any way to fix that bug where rain and sandstorm effects occur inside buildings that have window open to the wasteland such as the lucky 38 penthouse. or where rain passes through solid objects like overpasses tents and buildings

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Marcurios Author
Marcurios

that's not a bug, the game engine has set these locations as outdoor locations.
I can stop the weather when you enter the lucky 38, that's about all i can do.
It is ofcourse possible to script all these tent locations so that the weather stops there too, but that is an incredible amount of work, and i'm not going to do that.
If you want to, be my guest and send me the esp file.

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Marcurios Author
Marcurios

you can also play the game and at all such locations go into the console and do a getpos x and a getpos y and write them all down in a text document, don't forget to mention in what worldspace it is, that would take you 3 times the length it would take to just play the game, like 300 hours, and then send the document to me, then i can implement a script that disables the weather temporarily at all those points.
I could even probably disable only the rain nifs at those points, so that would solve the problem.
But i myself don't mind this rain at those points, so i'm not going to waste 300 hours on this.

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Next_Gen_1987
Next_Gen_1987

This is not problem for me, cuz I always disable rain/snow etc. effect anyway... FNV it's a desert ;-)

Can't wait for next version with LR support!

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Marcurios Author
Marcurios

haha, me too, i don't like the rain and snow, that's why i made it so that you can disable it..
I do like rain in FO3 though.

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Marcurios Author
Marcurios

What is LR ?

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Next_Gen_1987
Next_Gen_1987

Lonesome Road DLC of course ;-)

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Marcurios Author
Marcurios

haha, ok yeah, i still need to play that sucker, but i will definitely include a support plugin for it.

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Guest
Guest

This is such a great mod i bow my head to you sir

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JackGruff
JackGruff

Thanks for all your work. Even after all the hopping from one colour/weather changing mod to the other, I keep coming back to yours.

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Marcurios Author
Marcurios

that's good to hear, wait till you see the next version for ENB.
it's going to be even better.

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mp150
mp150

That's what I was hoping to read while strolling on the comments here! Can't wait. Which enb version are you going to put in the package?
What would I have done with Fo3/NV if it weren't for your mods? I hope you'll continue your work with Fallout 4 aswell.

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Marcurios Author
Marcurios

My own ENB configs, but i'm guessing that the mod will be compatible with almost all other ENB's, probably only need to change a few settings in other ENB's to make it work like Adaptation and skysettings.

I'm almost done with the preliminary version, that will be "URWLNV Ultimate Edition v1.0 BETA" , it will be BETA cause in the first version sandstorms are absent, i will however put sandstorms back in and also dusty weather with slowly rising dust and also foggy weather with fog that comes in slowly from afar, i found some neat tricks to make this happen with scripts.

Ofcourse i will make a Fallout 4 version, that will probably be the Pinnacle of my work, but there is a slight chance that Fallout 4 will be built with the IDTech 5 engine, if that is the case, i will have to wait till they release the editor.

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mp150
mp150

Hey. Good to hear about your ENB config but actually I want to know which ENB, 0.161, 73, 94?
What do you mean about Adaptation? I don't know perfectly since I only changed the sky settings with Fo3 URWLENB and so far I haven't seen any glitches or some sort.

You just keep polishing it, I'll provide some feedback when I test it and try not to sound too much of a noob ;)

I sure hope Fallout 4 won't be like GTA IV or V when it comes to pc performance but since the series is more pc-focused we can expect a good performance and a new engine.

Wish you good luck, goodnight.

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Marcurios Author
Marcurios

i use .161 myself, but it can also be used with later versions, although i think that the shadows are less impressive after .161, they blend better, but they are too weak with .194, so i work with .161

if for some reason anyone decides to use my mod with a different ENB and the day/night detection (not adaptation, my error) doesn't work correct, it needs to be changed.

URWLNV is certainly different from URWLENB for FO3,the FO3 version can't be used without ENB, the colors are almost gone in the FO3 version, the URWLNV version can also be used without ENB, when i'm done with URWLNV, i'm going to redo URWLENB for FO3 and post it as URWLFO3.
then the mod will be really finished cause then it can be used with and without and have all kinds of neat goodies like a built in mini Imaginator and Night Brightness Adjuster and so on.

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mp150
mp150

I understand about the shadows, as a designer of this mod you need to look at every aspect. Myself as a gamer on general do not pay much attention to shadows.
When I installed the .194 version over .161, I noticed much better looking colors, especially the blue sky.

With day/night detect. you mean when day/night starts and end or some other stuff? Sorry for asking, I just want to make it clear to myself, that's all.

That's actually quite a plus for NV since ENB disables helmet vision effects from PN and now disabling the ENB won't make such a huge visual gap as with Fo3.

You just take your time with everything, we'll be patiently waiting, like kids expecting santa's present lol.
Goodnight.

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Marcurios Author
Marcurios

i dunno, if i use .194 it's like i play without ENB because of the lack of shadows and AO.
Maybe it has to do with my vidcard or drivers, atleast that's what Boris suggests.
I like the ability to set the shadow brightness in .161 too much, so i can't part with it.

day/night detection for ENB works on brightness of fog and horizon colors mostly, so my ENB configs settings are tuned to my weather mod's colors, other ENB configs have set their detection to whatever the ENB configs author is playing with, like Nevada SKies or Project Reality of Vanilla or Fellout etc.
All these weather mods have different fog/horizon colors brightnesses, so the detection works for that particulair weather mod.
If the detection is not set correctly, the ENB can think that it is day while it is actually night or vice versa.
That's why the detection settings are really important.

Yeah i used to play with ENB without nightvision but i have a shooter mod with nightvision and i have a lot of imagespagemodifiers like the night brightness adjuster in NSkies URWLified that i'd liked to be functional still, cause then it would be the Ultimate weather mod, for me anyway.

Well, i'm actually done for the most part, but now i'm playing the game i noticed that i neglected the interiors a bit, so i still need to make the interior plugin perfect, i could actually release it already, but i don't like the idea of the interiors being half done.

so i'm glad you wait patiently..

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mp150
mp150

Hey. After doing some other stuff I'm back with the enb discussion. You were right about d/n detection, it wasn't correct because when the night started, the horizon was weird - like after 3/4 of the sky from my position I was able to spot a slight foggy line going around the map that seemed out of place. However after adjusting your detection settings to my enb the horizon now looks the way it should and distant clouds can also be spotted.

Take your time, I'm also a perfectionist and a half-done stuff, whether a minor or bigger thing, would bother me too much to give that to the public.
That's the right attitude in my opinion although it depends on the fact if you are a master of your time or someone else is pushing your back.

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Fallout: New Vegas
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