This custom story has been a massive project, and creating it has definitely been a learning experience. This mod contains more maps than any other custom story released so far (that I know of) and 3283 total lines of hps code. Total game time is estimated at a little over an hour, depending on how well the player does solving the puzzles. That said, I hope you enjoy my mod! PLEASE NOTE: This mod does require the Justine update.
One of the better modders i've seen here i liked this but sadly it crashed after leading the dirty monster for the fourth time or so.
Clearly the best story so far.
This mod was actually a lot more than i expected,and the fact that you have to figure the plot yourself is just super intriguing,the atmosphere was great,but the levels lacked some level design at some points,but over all i loved it
So here is my opinion on the story:Everything that happens in the custom story,is our character trying to change its own being?or soul?and the monsters we encounter are our older selves?And the only way to is escape this never ending cycle is death.
Well i really dont know but i would love to find more,or even discover the full storyline!
Excellent custom story, my friend and I enjoyed it immensely. It does a great job of messing with your head, leaving you second-guessing things that have happened. It's complex, perhaps even too complex, but overall a uniquely disturbing Amnesia experience that delivered all that it promised. Well worth playing.
Very interesting and unique. Especially loved the door chase sequence and the puzzles. It is very short though and the story is not very clear.
Still, it's a pretty good mod overall
This mod have a very promising start, the atmosphere in the beggining its good.
The maps are excellent. And there are extremely well implemented ideas.
But, sadly, the story start to go down in the middle section, with a complete lack of atmosphere and its quite strange and it takes a while to understand what its really happening.
The scares are something that i missed here, there are good chase secuences but almost no good scares.
I think that atmosphere, sense of dread, and good amount of terror balanced with horror are what make a good custom story.
But, this one have an interesting ''thing'' that makes you play it 'till the end, also, this mod uses the original TDD resources and shows some examples of good coding.
A very different, but interesting custom story. It seemed a little confusing and full of lengthy texts, but getting past that, it feels like an acid trip. A few good twists in there made the game on the edge, but still, a very different story from the rest. You have to play this to understand.
I am very very sorry but I was lost and din't know what to do in the flashback part where you have the fountain thing with the water monster on ground, i made him come near the fountain 2x and didn't know what to do next. I'm sorry but I have to give this a 3/10, I have a huge headache and came here to play a cs and the next thing you know is you get lost and I hate that in a cs. All I can say is good job for not making the water monster in the water like other custom stories :) that's a huge +
It also had jumpscares which makes it a -
If it didn't had any jump scares then I would have given you probably 4/10, If I didn't get lost, well idk how this custom story ends and stuff so I don't know. I wish I could continue playing this, but yeah :/ I don't wanna look at any let's plays cause I never did that in any other custom stories so yeah :/ sorry. I hope I didn't disappoint you
Very creative!! This mod though it had a severe lack of story, had some great unique features and level designs the most notable being the door chase sequence which was super cool
Unique for sure and definitely worth a try but almost no scares, short and a story that was simply too hard to follow bring the rating down a bit
Would like to see more of what this guy can create
A good CS with some creative use of assets and very well scripted set-pieces and mind-f**kery. The writing, whilst sometimes vague for the sake of it, was grammatical and expressive. I would rate it higher but for one thing - it repeatedly crashed at a certain point (when a suitor was about to spawn) and the only way I could continue was to edit my save and remove the trigger. If I hadn't known how to do that, I would have had to give up. Good work though.
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