This custom story has been a massive project, and creating it has definitely been a learning experience. This mod contains more maps than any other custom story released so far (that I know of) and 3283 total lines of hps code. Total game time is estimated at a little over an hour, depending on how well the player does solving the puzzles. That said, I hope you enjoy my mod! PLEASE NOTE: This mod does require the Justine update.
A very different, but interesting custom story. It seemed a little confusing and full of lengthy texts, but getting past that, it feels like an acid trip. A few good twists in there made the game on the edge, but still, a very different story from the rest. You have to play this to understand.
I am very very sorry but I was lost and din't know what to do in the flashback part where you have the fountain thing with the water monster on ground, i made him come near the fountain 2x and didn't know what to do next. I'm sorry but I have to give this a 3/10, I have a huge headache and came here to play a cs and the next thing you know is you get lost and I hate that in a cs. All I can say is good job for not making the water monster in the water like other custom stories :) that's a huge +
It also had jumpscares which makes it a -
If it didn't had any jump scares then I would have given you probably 4/10, If I didn't get lost, well idk how this custom story ends and stuff so I don't know. I wish I could continue playing this, but yeah :/ I don't wanna look at any let's plays cause I never did that in any other custom stories so yeah :/ sorry. I hope I didn't disappoint you
Very creative!! This mod though it had a severe lack of story, had some great unique features and level designs the most notable being the door chase sequence which was super cool
Unique for sure and definitely worth a try but almost no scares, short and a story that was simply too hard to follow bring the rating down a bit
Would like to see more of what this guy can create
A good CS with some creative use of assets and very well scripted set-pieces and mind-f**kery. The writing, whilst sometimes vague for the sake of it, was grammatical and expressive. I would rate it higher but for one thing - it repeatedly crashed at a certain point (when a suitor was about to spawn) and the only way I could continue was to edit my save and remove the trigger. If I hadn't known how to do that, I would have had to give up. Good work though.
8/10 for me. There was a lot of scary parts, a ton of enemies, and I really liked it, but there is a reason I gave it an 8/10. First of all, there were a lot of slow parts that didn't make sense. For example leading the footsteps into the fountain part, seemed really slow and unnecessary. I know it was a part of the story, but it could have been faster. And that following the light thing, I didn't like that at all. You should have made us follow it 3 times max. It took 1-2 minutes only doing that. Overall though, everything else was almost perfect. Lantern wasn't needed, and I liked that you didn't put it in. It kind of makes you be more on edge, even though I really like the lantern, this story is better without it. Not "the best" CS, but it is Definitely one of the best. Good work!
I liked the new puzzles and invisible water monster, very good touches on that part. One problem I had is that it was too short. Other than that it was great not too much to say for this CS
+New puzzles, I liked when you go oustide you had to drag the black particles with you