This custom story has been a massive project, and creating it has definitely been a learning experience. This mod contains more maps than any other custom story released so far (that I know of) and 3283 total lines of hps code. Total game time is estimated at a little over an hour, depending on how well the player does solving the puzzles. That said, I hope you enjoy my mod! PLEASE NOTE: This mod does require the Justine update.

RSS Reviews  (0 - 10 of 102)

One of the better modders i've seen here i liked this but sadly it crashed after leading the dirty monster for the fourth time or so.

Excellent custom sory! Good job man ;)

This CS is pretty good, but it could be a little bit better.

Overall, it has a lot of interesting stuff:
- The new monster, although not super creative, is very effective and can be kinda scary.
- Most of the tense moments are very good, even though there aren't many.
- Some levels are surprisingly very well made, and they can get pretty creative and unique too.

Now the stuff that could be better:
- I think the story is very confusing and mostly not engaging. It goes on a lot of mind stuff, and while that can get pretty interesting if done right, the way it was handled just left me confused and bored.
- The pacing is all over the place. The story just hops around between crazy mind stuff, tense chase sequences and creepy rooms with no connective tissue between these moments. There's no build up to anything, and it feels like three or more separate CS at the same time, and not in a good way.
- Some levels just straight up bored me. One of them is just walking around a field, reading spiritual stuff without any real meaning or reason. It could work with a better story, but unfortunately that's not the case.

Overall, it's worth checking out. It's very short, so the bad stuff is not gonna annoy you or anything, and the good stuff can be interesting and creative.

8

Very creative!

Excellent mode. For full walkthrough see my Youtube channel: Swankest CZ

6

Skelatilian04 says

May contain spoilers Agree Disagree

Nepsis started out as a traditional story about escaping monsters, but become more interesting as the story unfolded.

The introduction is very pedestrian. You are in a mansion, starting in a bedroom and go down to the basement fro some spooks - none of this is terrible, it just doesn't mesh well with what comes later on. But the introduction in the white void is a lot better in this regard. If it was tweaked, it could have been a proper introduction, and been overall better for it.

The white void is more thematically appropriate, than anything else as it is the place where mind and body meet, with the puzzle being appropriate to that. The white void looks impressive, especially after abundance of stories that I've played that are almost entirely dark drab. Here it makes for a nice contrast, and if the puzzle solution worked better, then I would have loved it. The reappearance and the reversal later on has these voids stick out in my mind as the best parts of the mod.

It is just too bad then, that it really isn't too scary. The best it has is monsters growling at you while you try to make your way through a maze in the mansion sections. It works better when you know everything is in your head rather than realising it 10 minutes in. You wander around not knowing when you might be attacked, until you reach the room you were supposed to get to. If that doesn't sound exciting, well it does not get any better. Another section involves hiding from a monster while looking for a key. That was pointless and it was a standard encounter that could be easily ignored.There was no reason to be able to see the monster in regards to the story.

The section looking for the hammer is better, but only because of the story and game play working in tandem to make the area stand out more. It was too quick for me to actually care enough about the section.

The mod is short, I finished it in 1 - 1.5 hours, but not overstaying its welcome stopped the castle, dungeon and mansion sections from being annoying.

And to be honest, without the intriguing backstory and visual storytelling, I would have been very annoyed with the rest of the mod. But since the story is the best part, it really is hard to recommend without spoiling. Without spoiling it, I can say it was cool to see something different to the 'Attack of the Gatherers' story-lines.

SPOILER SECTION:

Now for SPOILERS, keep in mind this is based off of my memory:

So basically what happens is that you drank a potion of Dimethyltryptamine and start to battle against your deteriorating instincts to hurt and/or care for others. You play as the part of your mind that keeps emotions in check so that they do not go too far. The potion removes your control, and starts to destroy you from the inside-out.

Each level represents both a memory and a battle to get your consciousness back. The first and second maps labelled 'Wake' and 'EatingArea' in the map files is your mind breaking apart as a memory before the story really starts. Them being the intro is honestly misleading in regards to the rest of the story, but it has a clear intent.

The white void ('TripLand') is where you and your consciousness meet outside memories, and going to the same place of water is establishing a connection between consciousness. And that would have worked better as an introduction, as you had to guide your instincts to place of being many time to start going through your memories.

And then you start going through you memories in an attempt to get closer and closer to the core of the consciousness, going through the 'Library' and 'Laboratory' memories as they are closer to your other self due to being the places of understanding regarding the drug (I'm stretching BTW). The enemies you encounter here are the other self attempting the fight you off, by going in a suitor form, and make growling noises in the maze. The maze is okay but the tension is lost when you realise it is auditory and really easy to avoid the suitor.

In 'HellLand' you... do something important. I guess. I legitimately forgot.

In 'Escape' you fight against the "true" form of your instincts, which is and invisible enemy with the sounds of a suitor, and the presence of a water monster. It was a pretty tense encounter, and having to force your way past with a hammer is a cool end to your battle.

Finally, in 'Mind', you go through the white void, the black void with a blue trail to help you get deeper. You eventually get to your body, and with what little control you have you kill yourself to stop from hurting anyone else - your instincts felt a need to hurt something according to the notes. And getting back control is more harmful as you may destabilise yourself in your body. Cool.

END OF SPOILERS

Overall the mod is barely held up by its story and levels. The scares, puzzles and atmosphere overall take a backseat which is unfortunate. It took about an hour to beat so give it a shot.

That's it for me.

Very average. Interactive story, really is what this story is. I didn't get what you were supposed to do in the garden area initially, and I thought it was waiting around as I decided to jump into the trees, text appeared when I did, lol. I then fell through the map, and the respawn wasn't setup properly. So I eventually found out that there were VERY specific spots you had to be with the "spiritual" being. So, that really did tarnish my experience. I did however, like the custom monster! It's always nice to see new monsters. But yeah, that's all there is to say, it really doesn't play well in terms of Amnesia standards.

9

TroHea says

Agree Disagree

It could've been better, but the mapping was really good, the custom story was innovative and, most importantly, very creepy.

I liked how you messed with my mind. =)

Nice

Great