Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.

Blood_Wraith says

9/10 - Agree Disagree

A great Oblivion mod, the main quest and a handful of sidequests lasted me about 35 hours. The voice acting, although not in English, was pretty well done. It's challenging and immersive, the levels were nicely done.

One of my few complaints are that the mod seemed a bit unnaturally laggy, more so than Oblivion, even at medium settings.

Also the game will force you to sidequest/grind sometimes (sidequesting is fine, grinding not so fine), because enemies in the later half of the game tend to either hit like bricks or runaway ice cream trucks, causing you to lean toward cheaper/more careful strategies in defeating them, such as frost nova and whatever else stunlocks them, or just spam ranged attacks and hope they don't catch up.

Unlike Oblivion, the enemies don't actually level with you (or so I've heard), and their HP is usually reasonable. They may hit like giants on steroids sometimes, but at least I can kill them before New Years.

I feel the crafting system could have had a bit more items to it, I only ever crafted 2 or 3 weapons, and stupid amounts of lockpicks, and never any armor, mainly because I never found any merchants that sold those hunting books required to loot animals of the materials needed, besides ONE NPC at the very beginning and they were super expensive at the time and I couldn't find him again afterwards. Also, no tier 3 or 4 to crafting? What's the point to getting to 75 and 100, besides more armor durability and unbreakable hammers? (Crafting also doubles as Armorer).

Anyway, in the long run its a pretty cool mod, could use some additions/improvements/optimizations to make it even better though.