This is the full version of Evobot v1.2 for fresh installs.
New features:
- Lerks, Fades and Onos are now configurable in evobot.cfg and can be disabled to prevent bots using those lifeforms
- Made lerks and fades slightly better at skirmishing and less likely to get stuck on corners when trying to retreat
- Bots now track human evolutions, so if a player is actively gestating into a lerk, the bot will understand this and not go lerk themselves
- Added a cooldown to aliens evolving lerks. This is to stop situations where the whole alien team blows through their res replacing lerks as they get killed. Cooldown is configurable in evobot.cfg, and default is 1 minute
- Bots will also not go lerk if they have 40 or more res (so they can save for fade or hive). Combined with the cooldown, this should mean more fades appear earlier in the game rather than a parade of lerks.
- Aliens planning to cap a resource node will abandon it if a human is a gorge or evolving into one nearby with enough res to cap it
- AI Commander will focus on securing whichever hive is furthest from the alien's starting hive rather than nearest to the comm chair. This should help them establish themselves a little better early game, and reduce predictability
- AI Commander will research catalysts now
- Aliens playing the "destroyer" role will now save for Onos if 25% or more of the team is already fade
Aliens will focus on taking out marine RTs that are furthest away from the marine base (and therefore most vulnerable)
- Aliens will now always use upgrades if the chambers exist, even if the original hive has been destroyed
- Humans can now request items from the AI commander via chat. Typing any of these into chat (lowercase only!) will request the commander drop them for you:
- "heal" / "medpack" / "health" / "med" - Health pack
- "ammo" - Ammo pack
- "catalyst" / "catpack" / "cat" - Catalysts
- "welder" - Welder
- "shotgun" / "sg" / "shotty" - Shotgun
- "mines" / "mine" - Mines
- "gl" - Grenade Launcher
- "hmg" - Heavy machinegun
- Fixed a logic bug where aliens would neglect going gorge when they had a lot of resources in favour of fade/onos, even if they were needed
- Fixed a bug which would cause bots to "faze out" and stop playing randomly for a few seconds during the Combat game mode. This was caused by misinterpreting a network message as indicating the match hadn't started yet.
- Fixed a bug on Linux HLDS which would cause bots to lag and rubber band like they were on dial-up in the Australian outback
- Fixed a bug which would cause bots to instantly lose track of enemies that left their field of view
- Fixed a bug where items that had sunk under the floor would be incorrectly marked as reachable to marines in some circumstances
- Fixed a bug where bots would sometimes horde resources as skulk in some circumstances
- Bots are better at climbing down ladders when approaching head-on (less likely to fly off the top and take damage)
thank you very much Neo! be playing with my friends on version 2.0 (won), can you make the Evobot addon compatible with version NS2.0? It would be great to have backwards compatibility!