Native New Design is improved warband with extra features and changes

RSS Reviews  (0 - 10 of 23)

nice idea but but many graphics are broken/glitchy and the arena maps are awful, but the creator is a fine guy

to many game breaking bugs, it's painful. quick ones are, id missing, prison break sending you to an empty field, on the wrong team when rushing to aid, broken quests that overwrite one another other, villages only giving one-dinar towns labeling the king as a bandit when doing quests. wouldn't recommend too buggy.

9

I'm not a fan of "improved native"-style mods, but this one is totally worthy of attention. No countless new skins, troops or groundbreaking concepts, the echancements are smart, not in-your-face and really add the needed depth and polish while keeping the mod faithful to native gameplay. Many of the good ideas are taken from other mods and/or Bannerlord and are combined in a proper way. Overall, a very good work (as of 2022 at least) giving the game a modernizing touch.

Buggy, some UI solutions seem to be overly enthusiastic, but very cool if they get fixed, thumbs up! Vegetation at some laces looks terrible, the weakest link of this otherwise promising mod.

8

its a promising mode and need some more adjustements. aiding to wrong party and some mission problems are boring but in the early game the difficulty is sweet. you should really fight to keep up your party. (i developed foraging with my companions but the foraging amount didnt change; it was always 6 in a day.)

10

A very balanced and harmonic modification true to the original Native Warband design. Can be very enjoyable for those who feel overwhelmed by big overhaul mods!

Beware: early game can be difficult if you don't know how to avoid/fight the bandit lords.

Cons: most new texts have poor grammar, new companions are similar to their Bannerlord analogues

10

very nice mod,probably one of the best mod i've ever play

A fine mod, for new players and old alike but has a lot of issues. I hope the creator fixes them soon.

5

intrepid70 says

May contain spoilers Agree Disagree

At lvl 1 starting at Praven was immediately attacked by 191 man warband and taken prisoner. They took everything I had. Tried again. Started at Sargoth. recruited 5 nord recruits before being attacked by 199 man warband of sverre's sea raiders. In addition to the 199 he had 6 parties with him ranging from 47-52 men. All of this before reaching lvl 2. There are several of these bandit/outlaw outfits running around. More specifically without killing anything. In the brief time in the mods playing I never saw merc warband or bandits in less than groups of 30.

The cost for leveling troops and their weekly wage is exorbitant. Let's take the Vaegir melee troops. Once you hit Veteran the only change to upggraded troops is equipment. The stats don't improve at all. This is the case for all the factions. To go from Veteran to Infantry is 200D per troop without any significant change to the troop. Keeping a small army is an absolute must, financially. The problem is that faction armies are often roaming around at 80+ troops. If you can't match or surpass that size of army you are basically useless. By match I mean you have to match that army troop for troop. If any of your troops are even 1 tier lower you will lose. Period.

Dev came forward to fix many of the bugs.