Portal 2 fun
First Person Shooterthis mod is funny and easy!!! i want to release this mod in very very speed!!!
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Bonesy is a tool. Enough Said.
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this mod is funny and easy!!! i want to release this mod in very very speed!!!
SHAFT | 06 is an Old Aperture mod starring an original shiny new storyline, custom elements such as a custom original gel, fans and new environments...
Set many years after Portal 2, 'Desolation' tells the story of a cybernetically-enhanced test subject named Diana Mendez. After sustaining injuries, Diana...
The OFFICIAL sequel to Portal: Google Translate Edition! Experience Valve's hit 2011 puzzle game, except everything has been horribly mistranslated.
portal 2 but google translated. what more do you want lmfao
why did my thalthulortamn longsword not become spirit? Do i have to go back to diablo 3 pls god no
It is because the mod is garbage and Bonesy is a moron
This project smells like ****...
No nexusmod page (deprecated... good job...) no website, update is bugged as now you cannot update anything (updating in loop).
Some dev should leanr what "testing" means...
Ya Bonesy really sucks at programing and is also not a nice person
Can you actually mod in custom models or is that not possible yet?
love this mod, its so awsome... waiting for the druid and his summons hes my favorite
Thank you for your kind words - I promise we are working hard and as soon as I am done with Paladin I will be starting the Druid - as a druid lower I hope you stick with us and give me some feedback on my nature build to help capture what it is you love so much about the class
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Update 4:
- Barbarian Released
- AI for Gurka, Forsaken Izual and GrizzlePaw modified - should be more capable now
- Treasure chest spawn rate fixed
- Missing monsters in certain Icy Hells levels fixed
- Fixed an issue which caused game to crash when approaching level 50 of Icy Hell
- All Torment monsters have been scaled up to hell difficulties and have had groups enlarged
- Runeword stat issues and holy tears item type fixed
- Loot "filter" added for potions, scrolls, gems, etc
- Potions no longer provide fixed amounts, instead are based on total %HP or %MP
- Fixed an issue which caused mercs to be "idle" randomly; act 2 merc AI re-vamped
- Fixed an exploit that allowed people to farm ancients for treasure chests
- Fixed an issue which caused some unique items unable to be socket punched
- Fixed an issue which caused mana/life-per-hit stats to cause damage display issues
- Modified run state to original velocity and added warning onto stamina bar instead
- Added close buttons to Stash, Inventory and Cube
- Runewords list with sorting ability added to: D2rmodding.com
More coming later when Kain can contribute exact changes from his side of things.
-TCex - updated with Socket Punch in more places throughout sanctuary
-Added Proper TCex for all IH Trial Bosses
-Fixed Desc for Critical Strike to identify it is a hard point incremental increase
-Removed Stamina Regen from all uniques and Runewords - replaced with something appropriate for each item
-Remove Extra Stack from uniques - increased stack by default and replenish quantity - so this is a wasted stat spot
-Added new Constantly Waging unique war darts (assassin only)
Frozen Orb:
-Reduced base chill length and cap it by stopping scaling at level 20
-Decreased Level 1 Damage but increased scaling damage all the way up
-Doubled Ice bolt Synergy (4 -> 8), included cross tree Fire Ball Synergy
-Reduce Chilling Armor Bolt damage by half (Hit shift of 7 vice 8)
-Tripled Level 1 Mana Recovery Bonus on Masteries and doubled per level
-Glacial Spike Damage Synergy changed to Blizzard from Frozen Orb - removed incorrect display of Blizzard synergy to freeze length (wasn't there anyways)
-Reduced overall Open wounds/ Crushing Blow and Deadly Strike on Runewords and Uniques
-Teleport: Mana cost of 15 added
-Barb Mighty Axes - increased Damage output removed dex requirement and increased required Strength- Exc and Elite have increased StrBonus
-Barb Mighty Hammers - Increased Damage Output and increased Required Strength - Exc and Elite have increased StrBonus
-Necro Sickles: Removed Dex requirement and lowered Strength Requirement
-Necro Ceremonial Daggers: Removed dex requirement
-Necro Scythes and Threshers: Removed Dex Requirement and lowered Str Requirement - increase base attack speed and base damage
-Javelin Class items - removed Strength Requirement
-Removed Dex Requirement from Staves
-Necromages damage increased for each element
-Necromages HP increased per level
-Necroarchers no longer expire once max level is reached
-Necroarchers no longer receive speed bonuses
-Attacker Takes XX Damage String replaced with Thorns:+
-Shards of Arisen Removed from NM and Hell Baal TC until Memory System is set up
-Lightning Strike Stun length corrected
-Lightning Strike Description updated
-Increased Next Hit of Rolling thunder due to ability to stun lock enemies
-Reduced Stun length of Rolling Thunder Bolts ^^
-Increased impact damage of Overheat
-Fixed issue with attacks hitting Bone Prison instead of trapped enemy
-Added Cooldown to Bone Prison - reduced quickly with Base Points
-Bone Prison - Max only 5 skill points
-Prep work on Barbarian continues - worked on passive and buff calculations
-Fixed a typo in state 1 of set bonuses for Glacial Plains that prevented other bonuses from loading
-Added All resist as bonus to Bursting Desire Set Shield for Beyond Battlemage Set
-Fixed Disruptor Set Dimensional Blade for Beyond Battle Mage Set - Had typo in Double Strike
-Fixed issue where Vizjerei Vocation Circlet couldn't drop due to typo in item code
-Updated some Runewords in cube menu
-Fixed Blizzard Abominable synergy not working (was missing)
-Recipe to add Unique Core back into Apparatus added
-Added Skill Desc for each skill that is Effected by Extra Missiles/Attacks
This is a quick walkthrough of how to use our installer and launcher to get access to ReMoDDeD