You wake up in a desolate, destroyed, and dirty relaxation chamber lodged in a ruined office complex located near the base of Aperture Science Innovators after an incident with details scarce to the player. Dust and rubble tumble down upon you from the layers upon layers of now unstable, obliterated areas visible through wreckage above. Something tells you that this place has been empty for quite some time.
3 completely different styles in one post, oh boy
So, I am still the only person doing level design for the mod; this means development is still not as fast as it could be, but it's still moving along. After some peer reviewing of story, some things have been reconfigured and some maps have been shelved for later use, or scrapped entirely.
If you have experience with Portal 2 level design and are interested in designing levels for the mod, contact me on Steam!!! (username Stract)
Other than that, what IS being made is being made at a reasonable pace, and I'm hoping to pick up the pace in coming months. I am helping with some other projects, but I am trying to focus on mine for a while.
Feedback is also highly appreciated; let me know what I can improve upon/what suggestions you may have!
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