You wake up in a desolate, destroyed, and dirty relaxation chamber lodged in a ruined office complex located near the base of Aperture Science Innovators after an incident with details scarce to the player. The facility rumbles silently as dust and rubble tumble down upon you from the layers upon layers of now unstable, obliterated areas visible through wreckage above. Something tells you that this place has been empty for quite some time.

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///Test Shaft 04Overgrowth

3 completely different styles in one post, oh boy

So, I am still the only person doing level design for the mod; this means development is still not as fast as it could be, but it's still moving along. After some peer reviewing of story, some things have been reconfigured and some maps have been shelved for later use, or scrapped entirely.
If you have experience with story writing and are interested in helping with story for the mod, contact me on Steam!!! (username Stract)

Other than that, what IS being made is being made at a reasonable pace, and I'm hoping to pick up the pace in coming months. I am helping with some other projects, but I am trying to focus on mine for a while.

Feedback is also highly appreciated; let me know what I can improve upon/what suggestions you may have!

Thanks.

Update #1 on development

Update #1 on development

News 1 comment

I have been hard at work at the project for months, and progress has been going good, but could be much faster provided I had other people mapping...!

Comments  (0 - 10 of 14)
Alex_Demolisher
Alex_Demolisher

Sup

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Stract Creator
Stract

source engineā„¢. you?

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WheatleyLaboratories
WheatleyLaboratories

TO STRACT,
This mod looks SOO GOOOD. Seeing as you're a... one man team, may I volunteer to help? I know this is cliche and sounds lazy, but I can be a play tester if you want. Now you're thinking to yourself "Why should I add some random guy as a play tester for my mod that's probably too good for him?" Well, I have A LOT of experience playing Portal 1 and 2. Not just playing, but taking HOURS on a single test chamber to get EVERY SINGLE LAST DETAIL. I find glitches, bugs, and the sort quite easily, as well as chamber flaws. Seeing as I spend HOURS on a single chamber, you're thinking to yourself "He's too slow". Well, I do go at a reasonable pace, point is, since I'm an observant person, I can go at any pace I want and get a bunch of details. I just like to spend time looking at ALL of them. You have NO IDEA how much time I spent scouring the larger old Aperture parts of Portal 2 for details. And the larger parts of new aperture, too. So, I doubt you'll even SEE this, but, if you could please please please PLEASE consider having me as a play tester, I'd appreciate it. A lot. So, thanks for reading, I guess.
-PJkhamis

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Stract Creator
Stract

The mod is quite early in development; I don't need any play testers for the time being. Thanks.

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WheatleyLaboratories
WheatleyLaboratories

Hi Stract,
Thanks for reading. I understand. If you ever need one though, I'm always here. Looking forward to seeing the mod developed.
Thanks,
-PJkhamis

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lalowusky
lalowusky

como carajos descargo los mods??

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JMAGames
JMAGames

Can i help you?

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Mr.Breezer
Mr.Breezer

It looks so much great , keep up doing good work @Stract . :)

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theemmy4501
theemmy4501

I've noticed all the Portal 2 mods recently now are the past Aperture (Not hating, just saying okay? :3)

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Stract Creator
Stract

Past Aperture holds a lot of potential for rich story and lore extrapolation.

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Khorps
Khorps

But future aperture means smoother exotic atmospheres, new test elements and the use of panels.

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Stract Creator
Stract

A portion of the game will take place in a modern Aperture setting.

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