Myth v1.5.6
Full Version 5 commentsMod for Diablo II: Lord of Destruction v1.13с - Can continue from original vanilla character - Ucharged jewelry have magic abilities from all heroes...
Mod for Diablo II: Lord of Destruction v1.13с
- Can continue from original vanilla character
- Ucharged jewelry have magic abilities from all heroes
- Disassemble items to get metal for upgrading other items
- Can upgrade rare items, forged artefact or weld elixirs
- Difficulty level raised. Bosses receive minions
- Four New mercenary magic abilities
- Runewords All Work
- Jewel, Gem, Glyph and Pearl Words have been added
- New items, sets, recipes and accompaning graphics
- Collectable Dolls
- Elixirs, organs, and time items have been added
- New uber Locations
- New Music On all Levels
- All Items can be socketed
- 30+ New monsters
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Mod for Diablo II: Lord of Destruction v1.13с - Can continue from original vanilla character - Ucharged jewelry have magic abilities from all heroes...
Mod for Diablo II: Lord of Destruction v1.13с - Can continue from original vanilla character - Ucharged jewelry have magic abilities from all heroes...
Cool mod ruined by bugs and lazy modder
The latest version is in another topic.
Moddb.com
Bro your mod is really good. good job!
I have some suggestions that can improve it.
Could u add syngeries in the skill tree?
For example Concentrate doesnt get syngery bonus from Stun and the bonus from Bash is kind of low, you can increase it to 10% instead of 5% to make it worth it. Otherwise it feels like u waste a point on a skill that u dont need. I hope u see what i am saying.
So basically every previous skill that is required for the next skill should give some kind of bonus so that u dont feel like u wasted points.
Other examples are Howl and Taunt, which dont give syngery bonuses to Battle Cry
Also. Is it possible to add HD?:)
Again excellent work. thank you.
add increase inventory for hirelings
yes this would be awasome.
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Question is this a bug? Rhino Demons in the Den Of Evil on normal difficulty are immune to physical damage....correction, i portaled out and then went back in and it did not have this tag under it's name anymore.
No offense here I like this mod alot but I do have a question, why in the hell does the mod lag so much? I run it through the VBS like I should, patched up to 1.13C, mod is on the latest version here on this site, so what's going on?
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Update 1: I have found out that the lag only happens when I run the mod in fullscreen however that is all I can run the mod in because for some reason after I create a character and save and exit in the vbs windowed mode I get the access violation error, any help?
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Final update: It seems that for my issue Plugy was causing the lag issue for me, no need for help, will play for a while and update this one final time if everything still goes smoothly.
Still getting the Access Violation error in windowed mode, I'm done sitting around for a lazy *** mod developer to decide on THEIR time to fix problems with the mod, you started this mod now do your ******* job and help these people like me that have problems, I am no longer going to wait for an answer, I either get one or I go back to Median.
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