In MultiCTF, a "normal" CTF match is running. But now, when you capture someone's flag, they get a point. When a Team reach a specific amount of points, the Team is out.

And here's the reason of the Mod's name: You can play CTF with 4 teams. Of course, you'll need special maps to play with 4 teams, but you can play normal CTF matches in normal CTF maps, too.

In addition, the Mod bring tons of options:

  • One Flag Mode: Find the flag and bring it to an opponent's base!
  • Team Elimination: Once a team hits the score limit, they are out and respawn as spectators.
  • Flag Elimination: Once a team reaches the limit, their flag disappears, so they can't win but they can still add to the mayhem!
  • Rewards: Capturing a flag can give you full ammo, shield belts, damage amp, or whatever you want!
  • 'Crazy' Options: Allows options like slowing down flag carriers, rewarding flag pickups, and translocations with flags!
  • Multiple Flag Captures: You can carry as many flags as you want.
  • Carry Flags Back: Recovering your flag means carting it back to base!
  • Heavy Bot Defense: More bots on all bot teams will defend the base.
  • Smart Bots: Teams will work together to get another team out!
  • Omniscience: The zone a flag is in will appear over the flag on the HUD.
  • LMS Mode: In multiplayer games people can only join as spectators once a team is out.
  • Rejoin Teams: Once a team is out, its members are redistributed among the teams that are in.

The Bot's AI is perfect: Every team has a specified "enemy team" that is the target of their attacks. Bot teams choose their enemy teams wisely, making MultiCTF enjoyable as a single player game as well. Furthermore, players can choose what team to attack, and their bots will go after the designated team.

In addition, MultiCTF adds several new objects to maps as well, giving map designers much more control. Mappers can add triggers that are activated when teams are out, so bases can be sealed off, turrets acivated, etc. Also, triggers that are activated once a team has reached a certain score are also implemented, so trapdoors, secret weapons caches, etc. can be opened in the losing team's base - to make future captures on that team much more difficult!

To play, download the base MultiCTF package, download some extra maps, and get playing!
Note also that MultiCTF can also run CTF+, CTF4, and regular CTF maps as well!

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Blog RSS Feed Report abuse Latest News: MultiTeam CTF Beta 5

0 comments by Darkness on Mar 26th, 2003 digg this super bookmark


  • Reviews:
  • Modsquad

  • UMOD Mirrors: 1.6 Mbs
  • FilePlanet
    BeyondUnreal

  • Non-UMOD Mirrors: 1.6 Mbs
  • FilePlanet

  • Extras:
  • Extra Maps

    Downloads RSS Feed Latest Downloads
    MultiTeam CTF 2 Beta 5 (UMOD)

    MultiTeam CTF 2 Beta 5 (UMOD)

    Jul 09, 2005 Full Version 0 comments

    MultiTeam CTF 2 Beta 5, Umod format.

    MultiTeam CTF 2 Beta 5 (RAW)

    MultiTeam CTF 2 Beta 5 (RAW)

    Jul 09, 2005 Full Version 0 comments

    MultiTeam CTF 2 Beta 5, Non-Umod format.

    Comments
    Shadey
    Shadey Jul 30 2007, 1:39pm says:

    :) :( :P :D :@ :O :8 :$

    +1 vote     reply to comment
    Shadey
    Shadey Jul 30 2007, 1:38pm says:

    This mod is cool! 4 teams dreffint maps but if your team loses you got sent to a dreffint team

    +1 vote     reply to comment
    mikeymike
    mikeymike Aug 22 2005, 3:15pm says:

    The best mod ever so much fun and i like to play it with matrix moves and bullet time!!!!!:D 8) :)

    +1 vote     reply to comment
    Darkness
    Darkness Apr 2 2004, 10:45am says:

    Yeah, this mod is amazing! I wish I could play this on a Lan house, if those stupid people weren't playing that ****ing CS... :(

    +1 vote     reply to comment
    LOC
    LOC Mar 27 2004, 5:27pm says:

    hell-OOOOOOOOOO! this pwnz every other CTF mod out DER!

    +1 vote     reply to comment
    Krycha
    Krycha Mar 15 2004, 8:01am says:

    Looks like a nice change for the standard CTF mode :P

    //me downloads

    +1 vote     reply to comment
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    Released Apr 11, 2006
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