Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game. Developed as an experimental piece of software for earlier Grand Theft Auto series, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.

Post news Report article RSS Feed Multi Theft Auto: San Andreas 1.3 released

Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Posted by jhxp on Jan 24th, 2012

Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:

  • fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
  • added new scripting functions for removal of default GTASA map objects (including breakable ones)
  • introduced a new scripting event - onClientVehicleCollision
  • implemented a new scripting function - takePlayerScreenShot
  • fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)
  • added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.
  • added pixel manipulation functionality
  • introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
  • included a new gui skin - Lighter black - contributed by Aibo

You can find other changes here and there (from r3551 upwards).

Image Image Image

Updated Linux server files are also available.

Take care.
-- MTA Team

Post comment Comments
jamman88 Jan 24 2012, 8:28pm says:

setBirdsEnabled and getBirdsEnabled, does this mean the possibilty of maybe some other forms of AI later on, and it's just client side only atm?

+1 vote     reply to comment
TheLeadHead Jan 25 2012, 12:30pm says:

Hilarious! SAMP releases a new release once many years which is still far from MTA. MTA by those years just gets further ahead and keeps on rolling. :D

+3 votes     reply to comment
Kark-Jocke Jan 25 2012, 7:19pm says:

nice work :)

+1 vote     reply to comment
yumyalls Jan 30 2012, 3:20pm says:

wish i had a version 1 copy of SA. back in the day i only had a ps2 and gamecube. when i finally got a pc and a constant internet connection only version 2 was sold on store shelves. i tried the downgrade patch recently so i could use version 2 with mods but it didn't work. since i legally own the game i could download a cracked copy but i lost my best buy receipt so im not taking the risk.

+1 vote     reply to comment
Kyou. Jan 30 2012, 8:23pm replied:

You know like 70% or so of the community most likely just pirated the game to play it online.

+3 votes     reply to comment
ChaseOquinn Jan 31 2012, 7:25pm replied:

You could make a backup and then downgrade.

+1 vote     reply to comment
jhxp Author
jhxp Feb 2 2012, 2:30am replied:

If you legally own the game (retail edition), it should work just fine if you used the downgrader patch (without any other mods though, just to be sure they are not the cause).

However if it does not, you should ask on our forums:

+1 vote   reply to comment
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