Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game. Developed as an experimental piece of software for earlier Grand Theft Auto series, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.

Post news Report article RSS Feed Multi Theft Auto: San Andreas 1.0.3 released!

The time has come to push out our project's latest point release: Multi Theft Auto: San Andreas v1.0.3.

Posted by jhxp on Dec 18th, 2009

The time has come to push out our project's latest point release: Multi Theft Auto: San Andreas v1.0.3.

This important update addresses a variety of high priority gameplay and network issues. Since most of the fixes for these issues took place in the server software, clients that are playing on older servers may still be affected. Therefore, if you're running any v1.0.x servers, we strongly advise you to upgrade for the benefit of your players.

Major changes in this release include fixes for occasional player and vehicle desynchronization, improved synchronization for servers with a high amounts of players and a reduction of synchronization trouble errors. Minor changes include IP-range banning (e.g. 10.0.*.*), improved error messages for SQL functions, the addition of a minimal/non-verbose server console (-t command-line option) and updates to a number of scripting functions (refer to our Wiki for more information). Additionally, some security has been added in regard to the use of unvalidated user data files (e.g. handling) to prevent the use of modified data when playing, which can optionally be enabled by the server.

As always, this release is accompanied with the latest resource package that provides several basic gameplay modes for your server. Changes in this package include updates to the 'admin' and 'race' resources. See the multitheftauto-resources changelog for more information (changes r491 to r502).

Freeroaming Tuner's paradise

Thanks goes out to ccw for maintaining this release, and of course all other developers that contributed to this project!

To see a full list of changes, check out the changelog.

Post comment Comments
Vizitas Dec 18 2009 buried:


you are making something that was already made you need to make it really good if you want it to be popular

-10 votes     reply to comment
kmarvell125 Dec 18 2009 replied:


+4 votes     reply to comment
Robok Dec 18 2009 replied:

Uh, have you even tried it or you're just jumping to conclusions? In my opinion, MTA is by far better than SAMP, its capabilities far surpass those of SAMP, and it's polished. So yes it IS well made.

+2 votes     reply to comment
Sparky245 Dec 18 2009 says:

SAMP is very buggy, but has a large following. MTA is a lot mor polished and refined. Scripters I knew preferred SAMP for some reason though.

+1 vote     reply to comment
ExecutorTassadar Dec 18 2009 says:

Just watch this:

Should clarify the differences.

Nice job on the mod so far! Love it.

+1 vote     reply to comment
ExecutorTassadar Dec 18 2009 says:

And if it's not available in your country use this:

+1 vote     reply to comment
Vizitas Dec 18 2009 says:

my god im not saying its bad. i m saying it needs to be insane...(and now i only see player sync) to have good player base >.< ...and it looks pretty cool so far :)

-2 votes     reply to comment
grantelicious Dec 18 2009 says:

Much better than MP SA and MTA Race OWNS!

+1 vote     reply to comment
Warlock_23 Dec 19 2009 says:

This is very well polished imo and gets many more updates than SAMP

+2 votes     reply to comment
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Released 2009
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