Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game. Developed as an experimental piece of software for earlier Grand Theft Auto series, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.
Eleventh stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice chat, custom handling, special skins and more! This installer package consists of a game client, dedicated server for Windows and a resources package, which includes map editor and a race gamemode, along with several other gamemodes, maps and utility scripts.
New client function: get/setObjectMass()
New client function: get/setCursorAlpha()
New client function: setFPSLimit()
New client function: fetchRemote()
New client function: get/setSoundPan() (for 2D sounds)
New functions: Bitwise operators
Added target position as alternative to setCameraTarget()
Added clothing component textures to engineImportTXD()
Added car number plates, road sign text, CJ body parts and unnamed textures to engineApplyShaderToWorldTexture()
Enhance quality on usage of non-power of two image sizes for dxDrawImage()
Added use of player element in sound functions to control player voice.
Scripting bug fixes:
Fixed: ignoredElement in processLineOfSight() broken.
Fixed: guiGetSelectedTab() crashes after removing a tab.
Fixed: xmlFindChild() after xmlSetNodeValue() can cause a crash.
Fixed: Client freeze when deleting of 1000's of peds or vehicles.
Client setting: Turn off selected sounds when minimized.
Client setting: Added aim vertical sensitivity setting.
Client setting: Added process priority setting.
Added glitch 'hitanim' to allow 'being hit by bullet' animation when aiming certain weapons.
Added 'sinfo' command to client to output server info.
Added 'showframegraph' command for displaying frame timings.
Added server multiple IP support.
Reduced stutter on big maps.
Game bug fixes:
Fixed vehicles losing velocity on race respawn .
Fixed a server browser crash.
Fixed smoothness when using server setting 'latency_reduction'.
Fixed PNG files with alpha channel sometimes being all black.
Fixed a cause of train desync.
Fixed depth buffer shaders not working right with mirrors.
For a more complete changelog, see Wiki: Changes in 1.3.2.