Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game. Developed as an experimental piece of software for earlier Grand Theft Auto series, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.

Report abuse (outdated) Multi Theft Auto: San Andreas 1.0.3
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Dec 17th, 2009
8.19mb (8,584,294 bytes)
65,467 (1 today)
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Fourth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas. This installer package consists of a game client, dedicated server for Windows and a resources package, which includes map editor and a race gamemode, along with several other gamemodes, maps and utility scripts.

Software requirements:
- Microsoft Windows 2000, XP, 2003, Vista, 2008 or 7
- a non-modified PC version of GTA: San Andreas v1.0 European or North American - if you have a v1.1 or v2.0, or a German/Australian v1.0 executable, you can downgrade it to v1.0 by using our converter
- Microsoft DirectX 9.0c (and above) with August 2009 SDK updates - you can download it here
- Microsoft Visual C++ 2008 SP1 Redistributable package - should be automatically downloaded and installed during the mod's setup. In case it is not, you can download it here

Hardware requirements:
same as for the Grand Theft Auto: San Andreas PC version

Installation instructions:
Simply run the installer and follow the instructions on your screen.

Changes since 1.0.2:
- 0004451: [Server] Block ability to edit game files. (Arc) - resolved.
- 0005136: [Installer] Fatal-error when unable to download VC redistributables (ccw) - resolved.
- 0004870: [Client] No modes and lost settings on Vista/7 (ccw) - resolved.
- 0005137: [Server] The server cannot be launched if the current directory is not where the execuable resides (ccw) - resolved.
- 0005073: [Server] Banning an IP range doesn't work (Flobu) - resolved.
- 0005110: [Client] Titles of GUI windows are always in caps (Paul_Cortez) - resolved.
- 0005102: [Scripting] "resetMapInfo" Wave Height (lucasc190) - resolved.
- 0005129: [Synchronization] getElementsWithinColshape is buggy if you move the colshape position server or client side (ccw) - resolved.
- 0005121: [Client] When a colshape is created, getElementsWithinColShape() and isElementWithinColShape() doesnt find player if player does not move (ccw) - resolved.
- 0005085: [Server] RadarArea Error (ccw) - resolved.
- 0004875: [Server] Vehicles lag with high player counts (ccw) - resolved.
- 0005123: [General] Servers can permanently change a players name (ccw) - resolved.
- 0005124: [General] Clients can overload external web servers when downloading (ccw) - resolved.
- 0005126: [Server] Add a directory which contains the correct client files for hosting on an external web server (ccw) - resolved.
- 0005125: [Server] The server information bar at the top of the console has compatibility issues with some Linux utility programs (ccw) - resolved.
- 0005109: [Client] Sync: No sync with larger amount of players (ccw) - resolved.
- 0004961: [Client] Vehicles not getting updated anymore (ccw) - resolved.
- 0004760: [Synchronization] Players staying in spawn desync (ccw) - resolved.
- 0004034: [Scripting] executeSQLQuery could return an error message from SQLite engine (Flobu) - resolved.

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(outdated) Multi Theft Auto: San Andreas 1.0.3
Post comment Comments
CaptainLagfail Jan 24 2010 says:

Might as well ask (Though I'm probably the millionth to do so...)

What is the difference between this and SAMP?
Is it a difference in gameplay or just the same idea with different code?
The reason I ask is that me and a few college friends have a small SA-MP server we play on in between lectures. It's got a few custom scripts, nothing big, but I'm wondering if it'll be worth the effort to swap across to MTA.

+1 vote     reply to comment
MaccerTW Jan 27 2010 replied:

The difference is huge, try it out for yourself. The sync is more advanced, and always was better than sa-mp's. This has a lot more functionality and more stable performance than sa-mp. It has client-side and server-side scripting functionality, and interaction in-between.

The difference really is big, if you haven't tried already.

+2 votes     reply to comment
mythhunter Feb 3 2010 says:

trust him its way freaking better then SA-MP SAMP Ruined My Game So I Only Trust MTA. I Only Trusted MTA In The First Place XD

+1 vote     reply to comment
daithimchugh Feb 8 2010 says:

quick question, can 2 people play the full campaign co-operatively?

+1 vote     reply to comment
djlobo Apr 6 2010 replied:

Daithimchugh, no, you can try and script that ( is possible on mta ) but will require loads of effort to do that, you have an alternative that is the Mini-Missions MTA server where you can find single player mini missions and single player features on there.

+1 vote     reply to comment
MindLess_Ghost Apr 8 2010 says:

i gave this a try yes its a lil better then samp but i like my samp sever and im not ditching it for mta sorry

+1 vote     reply to comment
metathanatos Jun 1 2010 says:

i guess my internet speed is not for this game

+1 vote     reply to comment
wardog985 Jun 19 2010 says:

where did 1.4 go!?!?

+1 vote     reply to comment
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