Stand-alone CoP A.I. and a-life (simulation) overhaul revamping and radically improving every aspect of NPC and mutant behaviour in-game. Changes include everything from complete smart terrain revamp (spawns, function, logical repopulation of all quest-related places), thru NPC and mutant daily behaviours to rank-specific combat skills and habits (diversified aiming skills and reaction times). All this done for all locations (so Pripyat also got completely overhauled) and perfectly integrated into the storyline and side-quests meaning that (despite such major changes) everything works fine and doesn't get broken. No other CoP mod ever has touched this subject in such a complete and complex manner - and all this is available to you in stand-alone, 'vanilla-oriented' package making the mod easy to add to your favourite compilation.
Very well done, the result of hard work and dedication to the stalker modding community!
Good mod, nevermind: just a mod, or a base for other mods (like my DSOTE). I can't imagine gameplay without this and CrommCruac's Absolutes and AtmosFear.
Credit given where credit is due
This mod is good. Cheese is good. Support cheese makers.
Man, such a great mod to merge with other, it makes npc MUCH and MUCH more inteligents, such as you shoot them and them star running or stab you with a knife/weapons, increases vision distance and spawn distance that makes the zone much more active to the players.
Vanilla STALKER with enhanced AI and a few tweaks (i.e. AI won't make annoying "breathing" sounds when running or being alerted anymore).
A powerful mod that is explained well and easy enough to implement in CoP. M.S.O is what the title says, lightweight in both size (only 15Mb)and performance. IMO it accomplishes well.
This is what most proclaimed REDUX or Special Edition mods need.
With small tweaks to the game files, it becomes easily mergable with other mods.
Best of all?, it just works and makes the game feel totally different while it still has the STALKER feeling.
The AI doesn't become a retard like in the most mods. No, they get smarter and are now actually useful as companions.
The zone has more or less activity, thanks to it being easily configurable.
I would recommend this mod to everyone who could create / modify mods and wants to have a far more interesting AI system in the game.
I've been testing this for a couple of days now - excellent changes to AI. It makes a real difference to game play. Good work.
Great mod, this is what Call of Pripyat needed! It's hard to go back once you've played with M.S.O.
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