Hehe - 1.0 finally (it took a while).
Hope you'll enjoy it :)
Please leave a rating or comment - thx.
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ADDITIONAL INFORMATION:
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- IMPORTANT: new game is required to run this mod
- IMPORTANT: SWITCH_DISTANCE (distance at which a-life gets on-line so you can for ex. spot npcs with binocs) is by default set to 300 meters - this shouldnt introduce any poblems but if you experience too much slutter, reduce it in configs\alife.ltx (vanilla value is 150), afterwards you should also reduce the respawn radius in script\smart_terrain.script to the same value as your switch_distance (or slightly lower)
- IMPORTANT: you can increase the overall activity around the Zone by tweaking these values in smart_terrain.script:
local DEATH_IDLE_TIME = 90*60 (squad will not respawn for this time period after death 1,5 hours by default)
local RESPAWN_IDLE = 7200 (general respawn rate: every 2 hours by default)
- you can turn on the debug mode in configs\plugins\axr_debug_tools.ltx among other things it will allow to see all sts and off-line squad movement on PDA map
- as many stuff as possible was left as it is in vanilla - MSO is supposed to be a sort of 'final patch' to AI and A-life in CoP.
- only AP ammo has tracers for easy recognition (NPCs can and will fire both kinds of ammo now)
- NPC profiles only affect their fighting skills everything else is vanilla
- NPCs immunity vs mutant attacks increased a lot - to 'emulate' suit protection which NPC do not have by default
- YOU CAN ADD THIS TO THE TOP OF YOUR USER.LTX TO IMPROVE NPC AIMING (it may need some testing on vanilla bullet speeds):
ai_aim_max_angle 14.6
ai_aim_min_angle 0.824
ai_aim_min_speed 19.
ai_aim_predict_time 0.094
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