Stand-alone CoP A.I. and a-life (simulation) overhaul revamping and radically improving every aspect of NPC and mutant behaviour in-game. Changes include everything from complete smart terrain revamp (spawns, function, logical repopulation of all quest-related places), thru NPC and mutant daily behaviours to rank-specific combat skills and habits (diversified aiming skills and reaction times). All this done for all locations (so Pripyat also got completely overhauled) and perfectly integrated into the storyline and side-quests meaning that (despite such major changes) everything works fine and doesn't get broken. No other CoP mod ever has touched this subject in such a complete and complex manner - and all this is available to you in stand-alone, 'vanilla-oriented' package making the mod easy to add to your favourite compilation.

Report RSS Detailed A.I. & combat overhaul info

This article covers changes done to A.I. and combat routines. Most of the stuff has been done by Alundaio in his AI Tweaks mod and Plugin Package and Manager (which I have helped to create). Most notable change in this area (beside some obvious, new NPC abilities such as weapon stock melee or medkit usage) is the diversification of NPC combat skills with masters being much better in therms of aiming, perception and reaction times than novices.

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DETAILED AI & COMBAT OVERHAUL INFO
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- overhaul of npc fighting skills: it is now rank and faction depended with masters having much better accuracy and reaction times then noobs

- overhaul of NPC's vision setting - noobz are much less perceptive and detect player slower than masters (especially at nights)

- large tweak of NPC combat 'speach' - no one will warn about grenade throws for example. Higher ranks tend to speak even less and remain silent.

- improvement to 'neutral bases' behaviour (ex. Skadovsk and Scientists Bunker) - NPC's patroling perimeter will actively 'defend' bases by shooting to wandering mutants and hostile factions.

- AI Tweaks: vast improvements to all NPC on-line behaviours:

* fighting over long distances (rank / faction depended)
* detecting & ignoring enemies (rank / faction depended)
* pursuing escaping enemies (rank / faction depended)
* proper sprinting for cover from Blowouts & ignoring combat on the way
* looting of all dead bodies
* proper and fast aid to wounded comrades

- AI Tweaks: introduction of npc running in combat (rank / faction depended with included options)

- Alundaio Plugin Pack: completely random (yet diversified by rank and faction) NPC gear with proper weapon attachements usage

- Alundaio Plugin Pack: introduction of facer NPC ability (they wdo meele attacks using their weapons)

- Alundaio Plugin Pack: introducion of medkit and bandage usage by NPC's (rank / faction depended)

- Alundaio Plugin Pack: introduction of proper AP and special ammo usage by npcs (rank / faction depended)

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