MP1 animations port to MP2. It will include slight reskin of a main character and 2 moveset variants: character with vanilla animations and one with animations from KungFu3.0 mod. All original animations are the property of Kenneth Yeung, Remedy Entertainment.

Post news Report RSS Hey! What took you so long?

About 0.8 update release, bugs, next steps and so on.

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Hey! What took you so long?

Hey! What took you so long?


Hey, I'm sorry to have keep you waiting. Too much working last time. I've finished some of fixes and ported all animations for combined moveset.

Quick symmary of v0.8 beta release:

- enemy shooting animation added;

- 3 new mobster's with 5 texture set each;

- combined moveset implemented.


HandgunsShootdodgeClassicCombined animations.


There's 2 types of dodges and shootdodges for each weapon type (handguns and two-handed guns):

- from stand - to perfrom you need to quick tap direction button and shootdodge/dodge button;

- combat - during movement.


Screen1

About next updates.


As you can see, animations not perfect. Max's shoulders, two-handed weapons and Mona's *khm* need's reposition, jacket in most moves go through body mesh. Some of the animations disabled. New skins needs adding specular maps, configuring materials, better texturing. Yeah, I know. So please be patient, vanilla moveset should wait. I dont know for now, will it be 0.9 release or just quick updates, but we'll see it later.

Hope you will enjoy 0.8 release. And thank you all for your support.


Post comment Comments
SovietSturmovik
SovietSturmovik - - 6 comments

Those new mobster models, did you make them? They look incredible. Perfect middle ground between MP1 and 2.

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Azuma_Kato Author
Azuma_Kato - - 42 comments

Thanks, these are edited MP2 models with adjusted MP1 textures. MP1 characters was used as references.

Reply Good karma+1 vote
FlippedOutKyrii
FlippedOutKyrii - - 3,509 comments

Damn impressive work so far!

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Azuma_Kato Author
Azuma_Kato - - 42 comments

Thank you.

Reply Good karma+1 vote
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