• Community mods and patches • Modern Rockport texture pack (non-TexMod) • Road Reflections, based on ingame shader • X360 shaders and recreated effects • Hard Mode • HD Vinyls • New Ligthing • 15 New cars
Most Wanted HQ compilation is an original, improved with community patches, updated lighting, balanced extra cars, shader fixes, enhanced textures and some exclusive features, but still the same cop chases and autumn vibes. Added optional hardcore mode, opponents do not forgive mistakes, each race is now a real challenge.
System requirements
Сlean NFS Most Wanted 1.3 installed, Windows 7/10, DirectX 9, 4GB Ram, 1GB Vram
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Hi, the mod works fine and I just started it, love the HQ HUD and textures! The Hard mode is actually really hard, it's great, though I've noticed the AI slows to a crawl when they see NPC cars.
One question I have though is why do none of the vehicles' lights work? For instance Razer's and Rog's both headlights and backlights work fine, but on my cars and the civilian cars they're all turned off.
it seems to have... fixed itself? maybe i just needed a restart.
One more question though! Is it normal for the AI to be pretty bad most of the race distance, then near the end they just slingshot to first and they're impossible to pass cause they're obviously going way above their max speed?
I don't remember such a thing happening in the original, like the AI being -2000 feet behind, then when it hits like 75% done in a Sprint race, they all just go ahead of me by like 1000 feet.
У меня есть небольшой вопрос к автору данного модпака
Можно ли как то портировать сейв из оригинала (без модов) в модпак и при этом иметь возможность купить модовые машины?У меня их всего 41, должно быть 46 (малая часть работает)
Скайлайн тот же очень хочется использовать, но вот проходить опять всю игру вплоть до Джей Ви много времени займёт.
Может у автора есть способ, как пофиксить проблему или же просто сейв которые хотя бы немного пройден?
Для меня это было бы очень важно
Hi, the mod works fine and I just started it, love the HQ HUD and textures! The Hard mode is actually really hard, it's great, though I've noticed the AI slows to a crawl when they see NPC cars.
One question I have though is why do none of the vehicles' lights work? For instance Razer's and Rog's both headlights and backlights work fine, but on my cars and the civilian cars they're all turned off.
Thanks for making the mod!
I thought I fixed backlights :3
Will check soon, ty for feedback.
I thought I fixed backlights :3
Will check soon, ty for feedback.
it seems to have... fixed itself? maybe i just needed a restart.
One more question though! Is it normal for the AI to be pretty bad most of the race distance, then near the end they just slingshot to first and they're impossible to pass cause they're obviously going way above their max speed?
I don't remember such a thing happening in the original, like the AI being -2000 feet behind, then when it hits like 75% done in a Sprint race, they all just go ahead of me by like 1000 feet.
I didn't touch vanilla ai logic on default difficulty.
Are you playing with hardmode?
У меня есть небольшой вопрос к автору данного модпака
Можно ли как то портировать сейв из оригинала (без модов) в модпак и при этом иметь возможность купить модовые машины?У меня их всего 41, должно быть 46 (малая часть работает)
Скайлайн тот же очень хочется использовать, но вот проходить опять всю игру вплоть до Джей Ви много времени займёт.
Может у автора есть способ, как пофиксить проблему или же просто сейв которые хотя бы немного пройден?
Для меня это было бы очень важно
Есть риск глюков вроде невидимых машин и вылетов, а также попортить сэйв, так что обязательно бэкапы - Save Patcher от MWInside.
Либо на новом сэйве включить опцию UnlockAllThings в ExtraOptions и все машины будут открыты с самого начала, деньги можно там же начитерить.
Спасибо большое за ответ, деньги я читерить не буду, чтоб был интерес а вот машины открою
Hard mode ain't optional that mode is permanente
Nope, you just can't beat vanilla racers