Monster Hunt: Team MH Edition is a brand new update to the original MonsterHunt. It features all the same gameplay and features as the original, PLUS an entirely new gametype that allows 2 teams to compete against each other for the high-score. The feature list will include: -New "TeamMH" gametype that allows 2 teams to compete. It will play all of the current MH maps as well as new maps designed specifically for TeamMH. -New tools for map creation: various new scripts and monsters that will allow mappers to even further customize thier maps and add much needed variation to gameplay. scripts such as a custom camera actor for making cutscenes, and an AdvancedMonsterEnd trigger that allows mappers to change the win/lose conditions on their map, as well as many more. -updates to the original MH code, fixing various bugs. -Backwards compatible with the original MH, including ALL existing MH maps. Check out for more info Public Beta Out Now! This is made possible thanks...

Post news Report RSS Entering Alpha Phase! (29/05/06)

Well, its been 2 months since my last newspost here. Ive been working hard in that time on TeamMH and I finally have it to a point where I can begin testing and map development! The brunt of the coding is done and works perfectly offline (i dont even have any log warnings). There are still a couple

Posted by on

Well, its been 2 months since my last newspost here. Ive been working hard in that time on TeamMH and I finally have it to a point where I can begin testing and map development! The brunt of the coding is done and works perfectly offline (i dont even have any log warnings). There are still a couple of features that are inactive or not working, but nothing major just yet. I hope to have all of those fixed by the time of release. I'll detail the features further down.

Last night I began online tests just to make sure everything worked as well online as it did off. Save for a few minor things, it seems to be going very well. I have begun work on a new map for the release version (the crappy test map that i am using now wont be included). Also there are about 4 or 5 people that i consider my "team" (although they arent listed as official team members on here, mainly because i have been too lazy to add them) that are all fairly eagre to start some new maps. Hopefully soon I can get some screenshots and stuff on here....

So here are the current features, ill start with the 2 gametypes:
-MonsterHuntPlus: This is the new gametype meant to replace the original MH. Since it is a different gametype, and i didnt change the original, you can still play on regular MH servers with TMH installed. Its more of an expansion than an update. Of course, any maps made for TMH or MHplus will only be playable if you have TMH installed.
Bug fixes include: Changed config file from MonsterHunt.ini to the default UnrealTournament.ini, so that server admins dont have to edit multiple config files. Automatically sets all movers set to ReturnWhenEncroach, to IgnoreWhenEncroach to stop players from blocking lifts. Monsters no longer automatically set to Hate players. That gives mappers more freedom when setting up scriptedPawn AI. Replaces Skaarj Trooper weapons with their UT equivalent, so that troopers actually use the weapons given to them, instead of dropping them on the ground. Points are now awarded based on the maximum health of the monster killed, so stronger monsters give more points. Probably some other stuff that I forgot about....

-TeamMH: Expands upon the MHPlus gametype by adding support for up to 2 teams. Depending on the map, each team may have its own path and objectives, or they may intertwine. Any map can be used with TMH so long as it has a TMH- prefix. So if you copy a MH map and rename the prefix, it will work with TMH (howver some maps may not be suited well to teamplay). The objective is to be the team with the highest score at the end of the map. The team that reaches the end first will get a score bonus (configurable). Added PlayerFireScale option that scales the damage you do to members of the opposite team, if set to 0 you cannot kill players. If higher than 0, there is a value you can set to reward/penalise player kills (this is to keep players from spending more time killing eachother than the monsters). New scoreboard and menus.

-Hunt Camera: Remains mostly unchanged since last update.
-Hunt Dialogue: Same as before.
-Advanced Monster End: Now lets you set a Hunt Camera to be used as the ending sequence instead of the regular "winner shot". I removed a bDelayed function that let you delay when it gets triggered. I added that function to another actor.
-Advanced Monster Event: Lets you display a message to all players (just like the MonsterEvent) but lets you change the color of the message. Also can display a timer that counts down and triggers an event when it reaches 0. It can be interrupted by triggering again.
-Spawn Zone: Did a complete overhaul of how i was making it, unfortunately it is still not working correctly. I hope to have it ready for release.
-Hunt Objective (formerly HuntTeamInfo): Coded, but I still need to add support to MHPlus and TMH to properly display it.

Thats about it I guess. There are still a couple of things i would like to add/fix, but nothing major. I have changed the release date on the main page to say july 2006, however that may be earlier/later depending on how fast we can make maps for it.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: