Latest release of Monster Hunt for all platforms, with fixes and new features
Changes since Monster Hunt 605:
612 to 613
- Spanish localisation updates (thanks Neon_Knight)
- German localisation (thanks eGo)
- Improve monster's ability to find the objective in Monster Defence on smaller maps, maps with movers
611 to 612:
- Deaths via traps reduce the life count, rather than increasing it
- Performance optimisations for monster shadows
610 to 611:
- Moved logic for several actions into separate "extension" classes:
- `MonsterHuntScoreExtension`: Allows implementation of custom scoring for monster kills and player deaths
- `MonsterHuntBotExtension`: Moves all the bot orders and other checks out of game code, and allows custom behaviour
- `MonsterHuntMonsterExtension`: Allows implementation of custom monster skill settings and behaviours
- These are all configurable on the MonsterHunt gametypes
- Support for green blood splats in the Monster Mess mutator
- Fix missing Monster Mess splats in multiplayer clients
- Improve visual effects of Defence escape portal
- Reduce occurrences of Enemy AccessNone logs in Defence
- Fix overlapping lives/ping stats on multiplayer scoreboard
- Show monster difficulty on multiplayer scoreboard
609 to 610:
- Updated spanish definitions (thanks Neon_Knight)
- New Mutator - Monster Mess; monster corpses and giblets leave blood splats
- Unreal ammo and pickup messages appear as UT HUD messages rather than in the chat log
- Fix positioning of MH HUD icon when growing or shrinking HUD
608 to 609:
- Properly support `bEnabled` on `MonsterWaypoint`, to allow for more complex AI navigation orchestration
- waypoint can now be disabled at start, and then triggered to enable (default is enabled)
- Adjust bot behaviour to try to clear monsters in an area before proceeding to next waypoint
- Localisation templates and Spanish Localisation (thanks Neon_Knight)
- Update build scripts/templates to support localised template variables
- Optimise `MonsterWaypoint` startup, only do `AllActors` traversal if/when touched and only if events configured
- Add icons on the scoreboard:
- a skull for players with no remaining lives
- a star "award" at the end for players with no deaths for the whole round
- Re-worked and improved MH-Revenge]\[ map, included as MH-Revenge]\[-SE
- Add option to hide objectives on HUD. Can be Set in `User.ini`:
- under `[MonsterHunt.MonsterHUD]` section, set `bHideObjectives=true` (default is false)
607 to 608:
- Re-worked and improved MH-NaliVillage]\[ map, included as MH-NaliVillage]\[-SE
- Include monster difficulty in scoreboard footer message
- Show objectives on scoreboard
- Reduce volume of objective activated/completed sounds
- Only include unfriendly creatures in monsters remaining count
- Tweak levers/waypoints in MH-NaliVillage]\[ map to prevent double-triggering by AI
606 to 607:
- Introduction of support for optional objectives in maps, which can show up on the HUD, and tell players what they need to be doing
- Cleaned up some chat log kill messaging, and do not show suicide messages as "Player1 killed Player1"
- Polish pass for MH-Lonely][, fixing bad geometry, general cleanup and visual improvements
- Added objectives to all standard MH maps
605 to 606:
- Fix incorrect view offsets for U1 weapons making them seem invisible
Last release can consistently be found here: Github.com.
Thanks for uploading, btw.