Patch to 1.0.75 (small patch)
place 14.cat & 14.dat & "T" into addons folder as seen in the rar package, you will be prompted with overwrite request, click YES.
1.0.75
Make sure you have the "EGOSOFT x3 AP bonus pack" installed.
Egosoft.com
Added: MC92 (WIP not active)
Changed: Ringles Gates = Wormholes including Terran gates.
Added: New sound fx for turbo boost.
ballance: Sith Vigil cargo and speed upped.
ballance: StarViper-class cargo uppded, still same old crappy model for now.
Changed/added: YT-1300 Tanker Xl now uses "Solo" model
Added: "Gunstar" model not loaded yet.
1.0.7
* Fixed: MC-75 is now vissibe (was a scene file recompression issue)
* Balance: Go-4 laser fire rate and range upped, KX series hull damage slightly upped.
* Balance: Dreadnought - Speed reduced to 50.
* Fixed: AA9 Transport - scene realigned
* Balance: EF76 Nebulon B Frigate - added Turbo lasers to the Escort variant as seen in "Rogue One". Energy increased.
* Added decent weapons to the following starts: nostalgic Argon, Boring Boron, Custom Start
* Vigil-class cargo upped to 1200, speed extensions reduced, top speed same.
* Skipray Blast-boat speed upped to 165, maneuverability reduced.
* Firespray-class price increased.
* Procursator-class Star Destroyer added (m7 class)
* Balance: ISD II m1 type weapons slightly reduced.
* Balance: Victory-class M7s I and II weapons upped.
* Secutor-Class Star Destroyer added (M1)
* Fixed: NeutronStar-class Bulk Cruiser & Advanced turrets all working now.
* Balance: C70 Consular Class Cruiser (M6) energy x2.
* Balance: CR90A PPC back.
* Fixed: DP37B Heavy Gunship, dock fighters only
* Fixed: Kom'kr class fighter - can mount RH-8.
* Fixed: MC 80* corrected to"MC80 Independence type"
* Balance: Venator class Star Destroyer HP upped.
* Fixed: MC85 can dock fighters now.
* Balance: MC80 Liberty class added 3 x Front Turbo lasers.
* Added WIP YT2000
1.0.65
Fixed: YT-1300 Tanker XL hole and turrets. (turrets not 100% but good enough for now)
Fixed: Corrected some engine sounds.
Fixed: Invisible X-Wing T70 Raider
For anyone's information, the new Solo YT-1300 is the "YT-1300 Tanker XL" in Argon Prime shipyard.
Is the Stock Exchange a planned addition to the mod?
So the trans orbital accelerator from albion gama to albion beta (think so?) crashes my game. Tried a few times just to be sure but seems so. Will try the empire side to try their toa's.
Also tried to turn off the "show warp tunnel" option but still crashed :(
Doing it with my C90 corvette so will try with the x wing.
Scratch that one, works now for some reason. xD
With the Bonus Pack installed, the mod replaces 27 files.
Question:
do I need to install Bonus Pack and replace all its files with a mod or what?
Write the installation instructions for the mod.
Is the MC80 Liberty TL meant to have an XL sized cargo bay or is meant to be ST? Just wondering.
can't play the mod anymore, it wont go back to the previous versions no matter how many times i try reinstalling from the 0.9.9 since that's the only one that seems to work for me, 1.0.75 broke the mod with a much of missing/broken text/scripts. Not sure if i am just installing it wrong or if it's a problem with the mod or my computer, but i would like to revert the mod back to a version that works for me. Can anyone tell me how to do that?
nevermind, i was the dumb
Is it possible to add the actual X10 turrets to the 8 "main" heavy turbo laser batteries on the ISD and ISD 2 ? It seems there are none. It would look really good if you/or someone else can do this. I personally find, that it would look very good instead of having the lasers coming out of the side of the ships.
Regards
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.