Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky. Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured. Around 1000 years later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it. Special thanks to Galle for letting me use the cybernetic portraits and hats from Crisis of the Confederation ***The Random World setting is not currently working, for Random World please view the separate Mars mod on Steam.

Description

-Fixed issue which made playing as a tribal ruler unviable -Added Holy Sites and names for all reformed pagans -Reformed pagan religion head titles should now function correctly (requires new save? ) -Reformed Mother of Water and Escudo Solar religions now have holy sites -Mother of Waters has new description from Carboná»´26 -Corrected Combat Tactics so that all tactics can be used instead of only Generic Skirmish and Pursue -Divine Cycle now has 5 Holy Sites -Disabled unused decisions -Mech purchasing decisions are now only visible if you are a Spacer or adjacent to a Spacer ruler -Mother of Waters Description now displays correctly -Holy Terra, Terraformed, and Altered religion heads are now landed at start -Added new loading and bookmark images -Enabled Space Elevator Wonder -Lowered Heavy Worlder health bonus -Added history files for many holy orders and mercenary companies -Adjusted holding counts in duchy capitals near Mount Olympus -Minor localization and religion updates

Preview
Middle Mars v1.01
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