Notes:

Overview

-The year is 2036 After saving Anna, Artyom in the safety of Lake Baikal grounded his Colony, it is initially been build around the Aurora(the train which they traversed through Russia) and will expand hopefully… but Artyoms newly founded Colony isn’t the only struggling for survival and….Domination. The vast outskirts of post apocalyptic Russia are home to several Groups of people like… Factions, Gangs, Bandits … But also it is roamed with horrible monsters.

The righteous and the sinful were called to be rendered according to their deeds. And we hid from God’s sight in the Metro. And we were saved from His wrath. And He apparently decided that flushing us out wasn’t worth the trouble. Then He went about his business or, perhaps, died. While we stayed on this used up and discarded Earth and continued just going with it… Going nowhere” -Artyom

-Seems like this “used up and discarded Earth” has more variety to offer than we would have thought… It contains different habitats then the rat race in the Moscow metro… like the Desert in the dried out sea, the country side across the river Volga, the Forested landscape in the Taiga, and many more locations waiting to be found. But some of these locations have high radioactive pollution… it would be wise to not approach them without a Gasmask and for some places even special suits for radiation… But remember the ruined cities and landscapes are low on resources(even though Stalkers find occasionally something worth to bring inside the metro or settlements) so you must count even your bullets… Luckily there are benches across various locations and settlements were you can make new ammo build or upgrade weapons, that is if you don’t have Military Grade Ammo(Military Grade Rounds, or simply MGRs are 5.45x39mm military rounds, produced before The Great War of 2013. Because they were produced using professional machinery and with high-quality materials, rounds of this quality cannot be reproduced in the post-apocalyptic Metro system. Due to this, and the fact that real money lost all its value after the War, Metro inhabitants chose to use military grade 5.45mm rounds as their most widespread form of currency.) which is used as currency in traders.

MetromodMap

Starting as it fits, from the bowels of the Moscow metro…

Moscow:

metromoscow2

metromoscow3

Once the capital of the Russian Federation, home to around 13,000,000 people before the war, used to be the largest city located entirely on the European continent. Devastated by the nuclear bombardment, Moscow now lies in ruins, and its surface is uninhabitable due to high levels of radiation. The Moscow Metro is one of the largest known fallout shelters in the world, since many of its stations were built in preparation for a nuclear conflict. As such, it was the perfect refuge for tens of thousands of Russians who found themselves near an entrance to the massive network of underground tunnels running underneath the city just as death fell from the sky. All this didn’t destroy our bad habits the Moscow Metro is divided into several factions and ideologies .

Factions in Moscow

metromodpolis Polis -

Occupying the quadruple transfer point of the Arbatskaya, Alexandrovsky Sad, Biblioteka Imeni Lenina and Borovitskaya stations, if Hanza is the jugular of the Underground then Polis is its beating heart. A beacon of learning and pre-war civilization in the darkness after doomsday, only in Polis have the many comforts of the old Russia, first among them near-total safety, been preserved. Formed by surviving members of the Russian government, military apparatus, and intelligentsia, Polis lacks a head of state, possessing a Council bringing together the various pre-war sects which birthed the faction. Although possessing a small military of around 500 men, sandbags and machine-gun posts are not Polis' main source of security. Instead, Polis is protected by the awe in which it is held by every metro citizen, with even some of the most despicable bandits respecting and honouring the position of the city as a repository of knowledge which would otherwise have been long lost. However, more pragmatic reasons exist as well - the strategic location of Polis at the heart of the Metro would lead to any Red Line or Fourth Reich attack receiving a severe response from the Hanza, and vice versa. Not to mention that the delicate flow of trade throughout the Metro (the main source of Hanza's power) would be severely threatened if Polis was to fall.

metrospartans Rangers of the Order -

An elite paramilitary organization considered the protectors of the Metro, the Rangers, also known as Spartans, venture the Metro and the surface, eliminating mutants and bandits who prey on the weak. Although apparently neutral, they maintain close ties with Polis (itself a self-proclaimed neutral power), with many members hailing from the city. They possess no home stations, instead of occupying the surface base of Sparta, and the D6 bunker following the events of Metro 2033. Their leader, Miller, enforces a policy of "if it's hostile, you kill it", which has served the Rangers well so far. Many of the veteran members were previously Russian special forces or military, training which has helped the Rangers to gain a reputation as the most formidable fighters in the Metro. About 250 men and women can claim the honour of being Spartans, with 100 in the field at any time. This is also Artyom's faction.

metrohanza The Commonwealth of the Stations of the Ring Line -

Commonly shortened to "Hanza", this faction is a collection of stations led by President Pyotr Rusakov, occupying the vital Koltsevaya Ring Line. Its name is inspired by the Hanseatic League, a commercial and defensive confederation of merchant guilds and market towns in Europe of the Late Middle Ages. Formed soon after the collapse of Central Metro Command, Hansa is the most influential faction in the Metro. Occupying what could be considered the "jugular" of the entire metro system, trade from every station and faction in the Metro passes through Hanza checkpoints. To protect its sovereignty, security, and trade revenues, Hanza possesses a potent force of 4000 to 5000 soldiers. Despite this impressive ensemble, Hanza remains something of an apathetic bystander to most forms of strife in the tunnels, preferring to use sanctions and threats when necessary to protect the Commonwealth's interests.

metronaziflag Fourth Reich -

A fascist faction inspired by the ideas and policies of Adolf Hitler and his Third Reich. Led by the Führer and formed around a core of neo-Nazis and pre-war xenophobes, the Reich strives to build a new order, envisioning a Metro free of mutants and non-Russians. To this end, they employ special instruments and techniques (modelled upon those used in Hitler's Germany) to ensure that genetic "standards" are upheld by all inhabitants of and travellers to the Reich. Their home station is the triple station of Tverskaya-Chekhovskaya-Pushkinskaya, though they occupy many other stations and bases on the surface. In a state of perpetual war with their political enemies, the Marxist-Leninist Red Line, the Reich possesses an army of between 2000 and 3000 men. Preferring (partially as a result of their smaller population) quality to quantity, Reich soldiers are significantly better equipped and trained on a man-to-man basis than their more numerous red counterparts, a situation which clearly parallels the Eastern Front of World War II.

metrocommunist Red Line -

A Marxist-Leninist and neo-Stalinist faction, the Red Line is the haven of Soviet nostalgists and ageing former members of the CPSU and Komsomol. Led by General Secretary Maxim Moskvin, the Communist Party maintains control much as in Stalin's time - through a program of censorship, political and social repression, and webs of spies and informants. The Reds occupy most of the Sokolnicheskaya Line (literally, "Red Line"; the oldest in the Metro and a constant reminder of the glories of Russia's pseudo-socialist past) minus the two stations of the Ring, and possess the largest population and greatest territory in the Metro. Much like the Soviet Army of the Second World War, the Red Line relies on a massive, but poorly trained and equipped, conscript army. Of the Line's 15,000 citizens, 6000-7000 serve in the Armed Forces, engaged in a constant struggle against the Neo-Nazis of the Fourth Reich.

Bandits-Minor Factions in Moscow

metrowormcult Savage Cannibals of the Great Worm Cult -

A technophobic, xenophobic primitive faction, residing in Park Pobedy, the Great Worm Cult have descended into a state of primeval living. They worship an entity known as the 'Great Worm', the being that created the entire world (i.e. The Metro), and frequently cannibalize those who use technology. Their leader is actually an old man who hated how technology destroyed the world. The Great Worm Cult's primary enemies are the Arbat Confederation, whose children they frequently steal.

metrorevolutionaries Revolutionaries -

A military branch of the Red Line, though not directly affiliated anymore, the Revolutionaries travel the Metro attacking Reich territory and patrols, supplied by the Red Line. Following the ideas of Leon Trotsky and Che Guevara.

Polis Kshatriya -

The military branch of Polis, the Kshatriya are the closest thing Polis has to a military. As they are not ever involved in conflicts, the Kshatriya are utilized by the Brahmin as stalkers who hunt for artifacts, books, knowledge and culture of the old world. They are an integral part of the Metro, as most of it receives books and other pre-war materials from Polis - without them, much of the old world would be lost forever. One known Kshatriya group, led by Kuzmich, explored the Great Library hunting for artifacts.

Stalkers -

A stalker is anyone who ventures to the surface looking for anything useful. Generally allied to their stations only, or fully neutral and functioning as mercenaries for the highest bidder, stalkers serve an incredibly dangerous but key role in supplying the Metro with things they cannot create, such as fuel. Battling bandits, mutants and the hostile environment, the life expectancy of stalkers is very low, so veterans with greater knowledge of life on the surface are valued and respected by those who cannot leave the metro on their own.

banditflag Bandits -

The catchall term for loosely organized gangs and thugs. Controlling certain stations throughout the Metro system, though rarely more than one, bandits are known to rob and murder defenceless travellers in the tunnels, taking their goods to sell on. However, some 'bandits' are simply lawless factions, such as those ruling Venice or Kitai-Gorod, and are not as extreme as other bandits. Although their businesses may be lucrative, and they are not afraid to kill to get what they want, they are not openly hostile. Many bandit factions are also rumoured to create and sell poor quality or fake merchandise to

Beastiary of Moscow

Demon - A giant bat-like creature found only on the surface.

Lurker - Small, numerous, and agile creatures likely mutated from large rodents.

Nosalis - A common mutant found in the metro that likely mutated from moles. There are six varieties in Metro 2033: common, black, winged, albino, plated, and rhino.

Nosalis Rhino - A massive nosalis leader that acts as an alpha female to common nosalises.


millercolonel

In tribute to Colonel Miller RIP.

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The Volga

thevolga

The Volga (Russian: Волга) is a river that flows through central Russia and into the Caspian Sea, making it the longest river on the European subcontinent, Its importance is so pronounced that even after the apocalypse, it waters are still used as trade routes. Following the nuclear contamination of World War III, the river water sustained heavy doses of radiation affecting especially its bottom dwellers.

Factions in the Volga:

thechurchofthefish Church of the Water Tsar -


A religious sect on the Volga led by Silantius that worships the Tsar Fish, a giant aquatic mutant swimming in the Volga. as they believe it is the one who carries the dead to the afterlife. They are extremely technophobic, and view the use of electric appliances as a mortal sin. While they do trade with certain outsiders, they view most with suspicion, if not outright hostility. In order to join their ranks, one must renounce all technology, which is then either destroyed or stored in a nearby terminal so it can be "purified" by the Tsar Fish. If a cult member breaks the rules, they are usually punished by being forced to do dangerous or even suicidal jobs, such as exorcising electric demons. Their attitude and views are largely shaped by Silantius, their charismatic leader and enforced by his paladins.

banditflag Bandits


Bandits have also set camp in the area, looting traders and harassing the local cult members. Some fanatics states that even having a big numerical advantage, the Tsar-fish guard still loses to them due to their far superior weapons and armour. There is a total of 6 bandit camps on the region.

Yamantau

yamantau

Hundreds of vehicles of all shapes and sizes from all over the country, abandoned in Mount Yamantau in the Urals. But Why one would ask? The bunker comes into view, a colossal structure built into the side of the mountain, the entrance of which is littered with makeshift vehicles of past travelers taking refuge within the bunker. The bunker was still under construction when the bombs fell. Despite being a classified location, the enemy forces were apparently aware of it, as Yamantau was even more heavily bombed than Moscow, with the area remaining irradiated. Despite this, the bunker remained intact, though its communication antennas were damaged. The government never arrived, and the two thousand or so survivors in the bunker were mostly construction workers, with some communication officers, and a doctor. Due to the bunker still being under construction, however, the food reserves were nowhere near what had been projected. The survivors were soon forced to resort to cannibalism. They eventually managed to fix the antennas. While some wanted to contact other survivors in good faith and trade food in exchange for shelter, it was ultimately decided that the communication system would be used for a more sinister purpose; luring survivors to the bunker and then eating them. The area in front of the bunker came to be littered with the vehicles of people who fell for the broadcast and entered the bunker, never to return.

Faction

thearkflag The Cannibals -


As their name implies, the Cannibals feed on any humans unfortunate enough to visit their bunker. They are mostly made up of construction workers, non-military personnel and a handful of surviving officers, trapped in the bunker when the bombs fell. While the government never arrived, the bunker's inhabitants soon discovered the food reserves were much lower than planned. It was not long until they started resorting to cannibalism to survive. They eventually managed to repair the antennas, and used them to transmit radio signals throughout the wasteland.

They turned their bunker into a Venus fly trap of sorts, luring other survivors to it by posing as the government. While the leadership and officers still retain their wits, most of the Cannibals appear to have gone mad, likely as a result of a neurodegenerative disease such as Kuru (which is spread through cannibalism). One Cannibals note mentions that the Doctor noticed an increase of Prions in his blood, indicating a possible Rabies infection as well. This would make sense, as a cross infection of Kuru and Rabies would theoretically result in an individual going quite mad. They behave as little more than feral animals, driven solely by their need to feast on human flesh. In combat, they will mindlessly charge their opponents with melee weapons, with little sense of self-preservation. While a few do wield firearms, they rarely take cover, standing in the open and wildly firing from the hip.

The Caspian Desert

caspiandesert

The Caspian Sea (Russian: Каспийское море) is a large saltwater lake and the world's largest inland body of water located in Central Asia. The desertified area around what is left of it in the Metro universe is known as the Caspian Desert (Russian: Прикаспийская пустыня). Before the war, the Caspian Sea was the largest lake in the world, with a surface area of 371 000 km2. Being away from major populated areas, the region (or at least the northern shore) was spared from nuclear bombing. The hardest was yet to come, however, as the region experienced desertification, and a large portion of the lake dried out, turning the former lake bed and the area around it into a scorching hot desert. Predictably, famine followed, and the surviving population fought over the few resources that remained. In recent years, the region came to be dominated by the Munai-bailer, a raider group that managed to secure the oil reserves and subsequently enslaved most of the local population.

Factions

svarogOil The Munai-bailer -


are a large group of raiders mostly made up of ex-soldiers, mobsters, and Svarog Oil workers who have managed to secure vast oil reserves in the Caspian region. They are one of the few post-apocalyptic factions to not only have access to working vehicles, but maintain a large number of them. They have used these resources to enslave the local population and fend off any other raider groups who made incursions into the region. The Munai-bailer are also noticeably better armed than most bandit groups, sporting advanced weapons like the Bulldog and the Shambler, and even employing armored soldiers with Gatling guns. Recently, they have started styling themselves as "fire gods", presumably to keep their slave population in line. After the Barons death the faction split into a Rebel force under Giul raising some former slaves into a militia and on the other hand The Munai-Bailer selected a new leader under Saul.

giulfaction The Turğındar

(from the Kazakh word meaning Resident, Local, Native)

This Faction was created from Giulnara "Giul" Khakimova (Russian: Гюльнара "Гюль" Хакимова, Kazakh: Гүлнар "Гүл" Хакiмова - the surname is taken from her mother's surname heard in audiolog) or the Witch, as she is referred to by the Munai-bailer, and the freed slaves after Barons death. The Turğındar are not very well equipped compared to the Fire Gods but they learned quickly how to shoot those makeshift guns, even though they are less experienced they will fight fiercly to protect their new accuired freedom, and with Giul as their leader they will try to match the Munai Bailer… Simply put it’s a David vs Goliath bussines.

banditflag Bandits


Also bandits roam the less populated parts of the desert, usually building camps around ruined places or caves. One should take when travelling outside fortified towns alone… There you might encounter except monsters… more treacherous enemies.

The Taiga

theTaiga

This location is being held from utter destruction by a dam holding the extreme radioactive water from swallowing the whole valley… although most pioneers left with Olga some resilient….or stupid, stayed behind. Now bandits are crawling even more than before due to lack of the council, pirates and pioneers trying to hold whatever is left.. deeply forested lands with all kinds of creatures lurking around the corner.

Factions

Children of the Forest

are a group of children who were stranded at a scout camp when World War III occurred. Raised by their camp master, whom they have come to call "Teacher", they developed the skills necessary to survive any threat the wilderness may present. Be that the changing weather, fierce creatures, bandit attacks, or unwelcome guests. They formed a tribe in post-apocalyptic Kazakhstan, created sometime after 2013. Children of the Forest wear primitive clothes made from items found in nature, similar to the nomadic tribes of the past. The faces of cult members are hidden by masks made from the skulls of mutants in order to instill fear in the hearts of their enemies. As hinted at by their name, they tend to live in woodlands and other areas that remained clear far from the urbanized centers of humanity's former glory now poisoned by radiation.

The Children of the Forest developed a justice system called the Forest Court that is mostly used to judge outsiders and trespassers to determine whether they are hostile or not. If they are not hostile, they are allowed to pass through the territory peacefully while the hostile ones are either imprisoned or executed.

As the attacks of bandits intensify overtime, resulting in the death of many members, the Children of the Forest become divided into two subgroups with conflicting views of the Teacher’s lessons: the Pioneers and the Pirates.

The Pioneers

prefer to lead a peaceful and isolated lifestyle and only kill bandits while letting peaceful trespassers pass through. And their weapon of choice or maybe of necessity is the Crossbow, they may lack proper firearms .

The Pirates

on the other hand actively attack strangers and engage in looting as well as ignoring the Forest Court multiple times. Compared to Pioneers who use predominantly crossbows the Pirates have acquired firearms from killing bandits or other nefarious deeds.

Lake Baikal

metrolakebaikal

Before the war, Lake Baikal was the largest freshwater lake in the world by volume, containing 22-23% of the world's fresh surface water. It is also the world's deepest lake, with a depth of 1642 m, as well as the world's oldest lake.

Factions

apollocolony The Colony of Apollo:


Here near Lake Baikal nearing the end of my voyage! Lies the Colony of Apollo (Apollo is the Olympian god of the sun and light, music and poetry, healing and plagues, prophecy and knowledge, order and beauty, archery and agriculture. An embodiment of the Hellenic ideal of kalokagathia, he is harmony, reason and moderation personified, a perfect blend of physical superiority and moral virtue.) on contrast of the Aurora the goddess of dawn.. which now makes our town center. This colony is home for Me, Anna and the rest of the crew who took the journey with us. Although small in numbers yet, it is ever growing with new settlers, and for protection we can always count on our Spartans! , Although now we have created a local militia whom we helped train, since we are but few… our Headquarters at the Aurora has since been extended with makeshift protective walls, even a watch tower from an old abandoned light house… Krest doing most of the mechanical work of course..Hence we are here trying to make the best of what we have, always looking out for surprises.

Irkutsk

kazanchurch

Nearby Lake Baikal is Irkutsk, one of the largest cities in Siberia. Although Irkutsk was never hit by any bombs during World War III, the lower part of the city has been flooded. A number of different, and sometimes conflicting, factions of human survivors persist there. Irkutsk is also home to some unique mutant species.

Faction

Tofa

The indigenous people of this region, who formed a group around the Kazan Church. After the apocalypse they have been left in isolation, living a basic life from what the land provided. They are not very fond of newcomers since they had a couple of bad instances… although hostile to newcomers and tribal like appearance they seem to be reasonable in fact.

Trappers

Newcomers from different places came and created a pretty successful trade in the area, Trappers, dealing not in fur, thanks to the forested areas that are home to some exotic mutants, and large numbers of humanimals, which they sell as “animals of burden”. Humanimals can be tamed, and make an excellent pool of cheap labor due to their strength and low food consumption. Humanimal trapping and domestication has become a major part of local economy, where the beasts are captured, domesticated or tamed, then sold to traders from the south. Despite survivors often deriding their intelligence, it appears that humanimals can learn rather quickly, as evidenced by comments from trappers who hunt them. They also have entertainment value as they can also be trained as gladiators and pit fighters.

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Duḥkha
Duḥkha - - 147 comments

How is this even possible? If it is, then it's the greatest MB mod I've ever seen.

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felipenascimento
felipenascimento - - 15 comments

Me de seu email,eu quero que o senhor me ensine a fazer mod pro mount&blade; bannerlord.meu email toleranciazero175@gmail.com

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EgoJisto
EgoJisto - - 124 comments

Incredibly ambitious and subsequently immensely challenging to implement. If I remember correctly, most old M&B mods with modern firearms and settings are still unfinished, lacking engine functionality to implement most things. Don't know if this new engine will allow more to be done. In any case - best of luck to you, wish that this article would become a mod one day and not remain just an a dreamy design doc.

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KingArnoril
KingArnoril - - 73 comments

Will the Iron Reich be involved in this?

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sixftditchhc
sixftditchhc - - 35 comments

wouldnt this be better in arma 3?

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Punished_Rhodesian
Punished_Rhodesian - - 3 comments

I love this idea - I'm a big fan of the Metro books, and games. But. I find it very hard to believe this is ever going to actually be done.

Can you show us some progress pictures, or something outside of just screenshots from the games?

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Regan712
Regan712 - - 140 comments

Holy ****, cannot wait and cannot even imagine

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