Metal A Quake Modifcation Created by Arthur (Fox -AJ-) Phelps What is Metal? Metal is an attempt to bring some of the gameplay aspects of Metal Gear Solid (Mainly the agent versus the big group of enemies, and perhaps some stealth-like gameplay) to Quake. However it isn't supposed to be just "Metal Gear Solid Quake." The idea is to be Quake with more of military-realisim-ish aspect to it. It's hard to say, since there was no one goal from the beginning to achieve. From the Readme: /* ================ (1) - About Metal ================ */ Metal started as just a "I bet I could make a cool M37 Shotgun model." Then, plenty of sleepless nights later, I had added on a bunch of really cool stuff that I made mostly myself, with great help from inside3d.com's tutorials, and some people at the Quake Standards Group forum. (Names mentioned in Acknowledgements). The weapon models I made and skinned myself, and I might even try and do them again, better. Made from...

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Description

Here is the iron sights for the Famas. I may work
on it more to hopefully make it look nicer. They
are working pretty well, except GLQuake has a bug
with the fov command. These games are better run
in Tomaz Quake or Darkplaces anyway though.
(Also, the map is a small part on the first of
the campaign.)

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Promotional
Date
Aug 7th, 2005
By
Fox-Aj-
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640×480
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