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This modification includes many files that give a new looking on Quake III, a higher quality design and appearance, which can be used for play, create movies and demos for Quake III Arena.

Metal-tech select the best effects, menus, weapons, models, textures and other qualities from many different files, modifications and productions as are Chili Quake XXL, Q3PLUS, Excessive Plus and many others, also includes some new files made by G-n3riK Productions.

This modification consists of a file. PK3, which is installed in the folder baseq3 located in the directory that is installed Quake III Arena, which bears the name "pak_metal-tech v2.0 final.pk3" which is the source of this mod. This you can copy and paste into another directory, either for use in Quake 3 Movie Maker Mod or some other variation which he possesses. This file is installed through the installation executable, which must select the directory in which the game is.

Metal-Tech has the following characteristics indicating their origin

  • High Definition Weapons (from Chili Quake XXL)
  • High Quality Textures (from Chili Quake XXL)
  • New Sources menu and gameplay (from Quake 3 Lost Arena and Q3PLUS)
  • New menu looks (from XXL Chilli Quake, Quake 3 Lost Arena and other original works of Metal-Tech)
  • Map Selection (maps are downloaded from sources LVL:: .. and q3a.ath.cx)
  • 1 new skin for 5 Quake III Arena Models
  • New effects and banners created by MikeMartin
  • New icons for players and items (from Chilli Quake XXL and Quake 3 High Definition Patch)


Metal-Tech could not load some textures and effects on some modifications like icons from some weapon model. It also has a crosshair which game does not load properly on some modifications as Defrag or Excessive Plus.

Image RSS Feed Latest Screens
New Armors Looking New Health Balls Models and Looking New models for Specials Items
Blog RSS Feed Report abuse Latest News: Metal-Tech v3 Work Stages: “Be part of the making of this mod”

1 comment by Font4na on Feb 24th, 2012

After be without give any news about G-n3tiK Productions and also without give any advances of the mod, we decide be back with the hard work for make of this one of the best highly developing Quake III Arena mods, and this time we want the help of anybody who want to participate on it.

Because one of the priorities of this mod is make it nice for the users, G-n3tiK will give the chance for anybody to give suggestions and even work on the developing of the mod, by telling us what they want on their Quake III Arena, what we should change, what we should remove from the Metal-Tech v2, show us your add-ons, textures, sounds, skins, maps, and everything as possible.

For this we designed an organized working routine for make the developing a little more organized. These will be named the "Metal-Tech Work Stages". The mod works will start with the in-game qualities (textures, models, all what you can see while you are playing) and finishing with things that are not in the main structure of the game, like new maps, new skins, and others.

The main work stages established until now are these:

Work Stage 1: "In-Game Improving, textures and add-ons works/compilations"
Metal-Tech has always been focused on create an HD Quake. So, the first work stage it will be focused on that.
The making of HD textures, most as possible. These goes for the map textures (walls, doors, symbols, and other similar), models textures (HD weapons, armors, portals and others), and effects textures (quad damage energy, teleporting effect, smoke, blood, and similar)
The compilation of add-ons, these are things that change the characteristics of the game in a more advanced level, like the Flags created by MikeMartin, the ones of the v2 of Metal-Tech who are also will be on the new release. These could be things like "new rockets/grenades models, a railgun effect than you see on a gameplay video", all those kind of things than you can found or have.
WARNING: These work stage does not contemplate weapon models or new player models/skins for keep a little bit the main looking of Quake.

Work Stage 2: "Menu working and other 2D works"
For improve Quake III as most as possible, we will also make an HD menu, with better buttons, frames, backgrounds and fonts.
Also includes some 2D textures than you can see while you are playing, mostly the HUD. These include better numbers, new crosshairs, icons and others.

Work Stage 3: "In-Game sounds improvement"
The sound effects are also considerate on this new version of Metal-Tech. For these we want to add new audio files for give a better experience while you are playing. These are things like environment sounds (wind, water, fire and other similar sounds), guns effects (firing, switch weapons, projectiles sounds) and other sounds like the one of the chat.

With these 3 stages, the main structure of Metal-Tech will be ready. These stages are also running for the Metal-Tech Team Arena version, a second file for those who play Quake III Team Arena. The other work stages are for optional files.

Work Stage 4: "HD Skins for each Quake III Arena model"
The new skins will also be on these new release, and now will be many more. One for each model and also with their own bots (these bots will be in base of the original Quake III bots).

Work Stage 5: "New Game Music"
Most of the Quake players don't use the music; however we will also add new music to the game. These will be a selection of Movie soundtracks (Like on the v2, the track on maps like dm17 is a soundtrack from Matrix), but also keeping the original concept of the main music, these new tracks will not be so different from the original score.

Work Stage 6: "Maps compilation"
Metal-Tech will also include new maps. These maps will not be the most played on multiplayer servers for not crush them (examples: Blood Run Tourney, Overkill, Spider Crossings, and others who are mostly played on multiplayer), so will be newest maps who are not massively played.

Work Stage 7: "New Icons"
This is completely new on Metal-Tech, and also completely out of the game. We will design icons for Quake III, so like for the most played mods (CPMA, Excessive Plus, DeFRaG, etc.)


All these Work Stages will be controlled on a forum topic, starting with the first one. When that stage is completed, it will be passed to the next one, until finish all the stages for give the last details. On these topics you will be able to participate on these stages by giving us your ideas, suggestions, works or participating on the Homework Assignments.

The Homework Assignments will be challenges than we will be giving for everybody who wants to work on the mod. These could be from find an add-on to create a texture. If someone completes these homework assignments, he will have all the credits from that work and even he can have the chance to test the mod before his release.

With these we expect have more backup, so we can finish the mod more quickly and also for make it better to all the users and gamers. We hope have a good response from all the Quakers, Modder's, designers and developers. G-n3tiK Productions will be proud to work with all these people.

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Metal-Tech v2.0 "Revolutions"

Metal-Tech v2.0 "Revolutions"

Jul 15, 2009 Full Version 3 comments

Metal-Tech is a Quake III Arena modification file with the best files selection Includes new textures and graphics selected from many different origins...

Post comment Comments  (0 - 10 of 30)
Guest Feb 16 2013, 3:14pm says:

This comment is currently awaiting admin approval, join now to view.

_Efreeze Nov 23 2012, 9:10am says:

This mode is still alive?

+1 vote     reply to comment
FiredFox3 Dec 19 2012, 6:51pm replied:


+2 votes     reply to comment
FiredFox3 Feb 5 2012, 5:50am says:

It does not work or work partially TEAM Arena Quake 3.
Please, create version for TEAM Arena Quake 3.

+1 vote     reply to comment
Font4na Creator
Font4na Feb 25 2012, 6:58pm replied:

The Metal-Tech Team Arena patch will come with the new release.

+3 votes   reply to comment
Guest Dec 11 2014, 8:28pm replied:

This comment is currently awaiting admin approval, join now to view.

FiredFox3 Dec 19 2012, 7:18pm replied:

The file you have selected (Metal-Tech_v2.0.exe) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes.


+1 vote     reply to comment
FiredFox3 Dec 19 2012, 7:17pm replied:

Please. Download to other site. MODDB block this file

+1 vote     reply to comment
FiredFox3 Sep 8 2012, 5:42pm replied:

Is a new version?
What % is ready,
and when can we expect?

+2 votes     reply to comment
jfv00 Apr 22 2011, 6:01pm says:

This rocks!!!

+1 vote     reply to comment
jfv00 Apr 22 2011, 6:09pm replied:


I'ld suggest to do an english installer on next update, and not with spanish buttons, just to do it a bit more international.

+1 vote     reply to comment
Font4na Creator
Font4na Nov 17 2011, 8:54am replied:

Thanks boss, i didn't check that out
It will be fixed for the new version.

For now you can think than is something like the "ME GUSTA" meme xD

+1 vote   reply to comment
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Metal-Tech v2.0 "Revolutions"
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