New Changes
- Menu animation updated to use the Mars model in the Resurrection of Evil Expansion.
- All weapons fire without needing to reload, as expected in the DOOM series.
- Runspeed increased and stamina is now effectively infinite like the classic DOOM games.
- Used variant weapons using existing projectiles in Doom3 to maintain stylistic consistency.
- Added a 30 second respawn timer to all enemies. May apply this only to the 3rd/4th difficulties.
- Added Config Menu, but in the very early stages. Will eventually complete as a last resort.
- Improved the speeds at which the AI makes decisions, and makes enemies hide less.
- Ammo pickups were reduced since splash damage will help to kill more using less ammo.
- The player's face is now slightly zombified.
- Fist: Player melee improved, and also discharges a short ranged lightning projectile.
- Hellfire Pistol: Now fires faster, with an added souls particle effect.
- Purifier Shotgun: Fires several fireballs , projectile spread increased.
- Arcane SMG: Fires a rapid succession of luminescent rounds, sped up slightly.
- Infernal Chaingun: Fires hellish rounds which explode on impact, damaging those around.
- Concussion Proximity Mines: Fires cluster of concussive mines, which last until enemies step on them.
- Positron Cannon: Upgraded to fire faster, and discharges small area effect yellow energy bolts.
- Havoc Cluster Launcher: Launches multiple rockets with a large spread of rockets.
- Mega-BFG: Fires 20 small BFG projectiles which will bounce around until an enemy steps on them.
- Chainsaw: Now fires a fireball with added smoky effects.
- Enemy AI Action Cooldowns reduced by 50%.
- Player health and armor increased by 100% to keep up with new challenging features.
- Music in boss fights and title/credit screens replaced with metal music.
- Time-consuming PDA animation removed.