The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.
A quick overview of the changes made to the mod. Starting at Version 0.42.
change-log
A short manual for the Mercantilism Mod. I try to explain all new trading features and how tio make money with your trade empire.
how to make money in m&b warband mercantilism
A List of additional features contributed by the community as OSP's or others.
credits from additional features:
A List of all implemented features, planed and possible.
mod features
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