A free unofficial expansion pack for Command & Conquer: Red Alert 2 Yuri's Revenge, which retells, expands and continues the story of the original game. Enhanced with Ares DLL, Mental Omega strives to bring many new features to the game, including a 133-mission campaign, cooperative and a brand new faction: the Foehn Revolt.
Due to a popular demand, the Rejuvenator is coming back to Secret Lab. Upon capture of the tech building, you will now receive access to this advanced repair unit instead of a tech roulette.
Voxel by ONEX
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damm allied getting stronger, waiting for soviet comeback,but cool nontheless
This is a neutral capturable unit.
...why not both Rejuvenator AND a random tech roulette vehicle?
Maybe there could be a new building for random tech?
Or an option to make the tech lab a tech roulette or deterministic tech.
Going to miss having Battle Tortoises as Epsilon
Paladin Tank Destroyers in Skirmish mode?
can it repair air units?
How about "hidden" support powers that are available after capturing a tech structure? for example, if the Allies capture a satellite hack center, it will grant not only full map view, but also a support power like the Time Freeze but with a shorter freeze duration, or for Soviets, a "hunter-seeker" airplane that does a nuclear explosion, or for Epsilon, an ultimate mind control superweapon, or a quetzal meteor shower for Foehn.
Is there any possibilities there could be hidden support powers for each faction that becomes available after capturing a certain structure?
I dig it :) The paradrop powers already kinda did that by dropping the faction specific units I guess.
It can be addition to tech repair center instead..
BTW old look was better , more civlian drone compared to this usa style like.
So basically it just.. makes the repair IFV useless.
It's not useless, however, i believe a single repair unit for a single tech structure is very unbalanced, why not adding additional "overpowered" units that become available after capturing the secret lab? like, a flying unit (not an aircraft), something similar to Epsilon's Irkalla, but spawns some swarms of Aircraft units, or a huge "Tank" that's extremely durable (like at least 3 times the health of Foehn's Mastodon).
tech roulette is more fun :P
Nice!
Or to quote the unit itself: 'It'll all be better'.
TBH I'd say don't get rid of the tech roulette out-right, you could instead add more of these special units that are ONLY accessible from it. That would be pretty neat! :D
Honestly,the new turret-turncated paladin is a VERY BAD LOOKING one,could u guys make the turret a little longer please?