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Just some tweaks to the shine of the units.
This would have been a lot simpler had I of known it was as simple as one line of code being changed.
Yeah xD , a lot of things would be simple if we know...
good work
Cheers man, I've had to start from scratch because my files decided to delete themselves but atleast I have a rough idea of what I'm doing now haha.
What did u change to do that? Looks real good!
Depending on the lighting it will look great, however in the shadeows it still looks pretty rough as all features become hard to distinguish. I made the specular map values of the material 229 229 229 152, seems to give it that plastic-ish shine.