MEGA CITY ONE is the next phase in the combine invasion of earth. New types of mega structures for more efficient containment and gaining total control of the human race. You are part of a special unit of the rebels in search for a lost Xen crystal, which the Combine need to intialize the final phase. Loosely Inspired by movies such as "Dredd" (2012), but also with influences from the original Tomb Raider and Resident Evil. All of this might sound like a wild combination of entirely different genres, but it will provide a rollercoaster ride with variety rivaling the main games. This mod started from single maps I created for the Hammer Cup 2016 of RunThinkShootLive, which were all reworked, remade and improved based on all the feedback I collected with each mapping challenge. In addition there are brand new maps connecting the other ones, with a story-line that overarcs the whole mod.
I am struggling with this one. As in I am very divided on whether on not I actually enjoyed it. The main issue here is the mod makes very little sense. It jumps from location to location with little in between to make sense. You even pay a little trip to the Undead Asylum of Dark Souls. There were good sections, as well as bad. There was a lot to think about here, in the end.
I'll start with a brief justification for the bad. Easily the worst part of the game as a whole is the first chapter. I actually considered quitting the mod before it even really started because of it. The combat in the mod gets pretty tiring with the 'single square room is flooded with enemies' type combat. This event occurs roughly a dozen times in the two hours it took to beat. There were other trope that were overused as well, mainly the 'floor breaks under you' trope that happened just enough times to become annoying. For the most part, the mapping was bland and uninteresting, and the lighting throughout was just headache inducingly poor.
As far as the positives go, there is just enough here to keep this from going under. There were a few sequences in the mod that broke the mold from the rest of them, and each of those moments were enjoyable. Some of these moments include the glass finale, zombie run, and the house shootout. These were all great compared to the rest of the game, which helped me remain entertained enough to complete it.
There is a lot more to critique here so I may make a formal and complete review in the future. For now, I will say that if you don't care about how pretty or technically good a mod is; you're just looking for fun, then this is a good mod for you. If you want something that's taking source to a new level, this is certainly not that.
Reeze The Vampire.
Would be ok for half-life one era mod but for using episode two engine all you get is dull epmty boxed environments. Most annoying is you spawn with little health and ammo and forced to fight etc etc. Also puzzles feel like some serious sam sh!t. Story is inapproppriate for HL usniverse as well.
I had fun playing this mod but there were a few things I wish could be made better. For example, mostly at the first level, it feels like you are not playing HL2, but HL1. No models, everything is made of brushes (?). From the half to the end I had to play on god mode because of little to no ammo and health. How are we supposed to fight without both I don't know. Overall, it looked like a few maps and areas glued together without much thought...
This mod is awesome
** spoilers / feedback review **
I enjoyed playing this mod. It's not the best but it is a good attempt.
Some of the areas could do with a bit more work such as the scale of the levels (walkways too fiddly, other areas too wide) and some more detail in sections.
Made a decent attempt at using various set pieces and some interesting scripting events with the destructible walls, slow-mo sniper kills, ambushes, etc. The half zombies coming out of the feet-level air vents was a good touch.
I think it overused it on the black the screen out a bit, just the amount of time before something happened wasn't right.
Couple of bugs I noticed was some of the junk on the floor in the pre-teleporter room is floating. Post-teleporter the base of it doesn't clip, not sure if this is the mod or hl. Out on the sniper street I spent some time trying to get to that crate which has been patched out now.
I don't know if I missed something but I almost stopped playing the mod within the first 5 minutes because I couldn't get the jump right over the first switch based moving panel puzzle. I kept just missing it and eventually cheated with a no-clip because it was winding me up. I also ended up cheating with the pre-teleporter room battle because I just ran back out and up the stairs and then blasted them from behind as they spawned.
Overall I enjoyed myself and came back for more, playing it over three sessions.
Very conceptually adventurous, in some ways awesome, some not so much. There are many "arena" style battles which are usually done quite well. It's a bit difficult, but nothing anyone who's been playing Source mods for a while can't handle. Maps range from mediocre to quite nice. The story is kinda "eh" and doesn't really have much direction for the latter half but it's still a fun play.
Can't say I saw what others have seen in this.
The difficulty is well balanced so thats a welcome +.
The lighting is really off
The mapping bland and uninspired
It just feels that too many inspirations got put into these maps, ending in this puddle that doesn't mix well together.
This was a simple shooting mod but with lots of fun, new locations, and a few surprises too.
Its good but it has some flaws.
Difficulty is a bit harsh, and it gets a little trial-and-error.
However there are many great ideas that are utilized well. Unfortunately, the highlight of the mod, the huge megastructure feels underused and is only on the last part of the mod.
Visually it looks beautiful.
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (2 agree) 8/10
Had a great time playing this mod. Even though it's not the prettiest one, but you can notice how much love and thought process went into it. How few levels got a lot of play testing and went through several revisions, it's all very noticeable. It's a mix of older Half-Life 1 mods and good early Half-Life 2 mods. Thank you for making this mod. Makes me wanna rewatch latest Judge Dredd movie.
Jan 9 2017 by Gunship_Mark_II