Medieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on.

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Mr.Birds!
Mr.Birds! - - 196 comments

You see the thing is this units look amazing, but...

they look all the same, not the individual men on the unit but this unit look very much alike other factio'ns units, it's like the units are now too messy and have no unicness, i know this is just WIP and i love the way they look, they jus tneed to be a little more uniform and less 'bunch of people with deferent armors' because then all units from all factions look too much alike, only trying to throw som constructive critisism out there (:

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Dothraven
Dothraven - - 82 comments

I'd like to add something to what Mr.Birds said. I understand that you (the modder)'d want to get rid of the "clone army" effect, and make the mod more like Medieval 2 and less like Empire for example (seriously, why couldn't the developpers put at least one more face than the ugly moustache-guy in a regiment?), but I guess you have to find the middle ground between a "clone army" and a "bunch of people who just happened to stand there", see what I mean?

But anyway, you're doing some great job that I would never be able to accomplish, so just take this as an outsider's point of view and nothing more. And I'm pretty sure that people would prefer some historically correct, mismatched army over a clone one (because armies were definetly mismatched and colorful)

(And actually, just like MrBirds, I kind of like them like that ;) )

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