Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

Post news Report RSS MK Faction Previews "Seljuks of Rum"

As promised, here is another faction preview, put together by fellow team member Ltd., of the Seljuks of Rum!

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The Seljuks of Rum


The Seljuk tribe was one of the many Turkic peoples who had been migrating progressively westward from the Central Asian steppes for thousands of years.

One of the two main branches that achieved fame throughout their history were the Anatolian Seljuks , who ruled from Konya, the other being the Great Seljuks, ruling over most of what is known today as Iran, Iraq and Syria.

Though of Turkic origin, Seljuks of Rum embraced Persian art, architecture, and literature and used Persian as a language of administration. Byzantine influence was also significant, since Greek aristocracy remained part of the Seljuk nobility, and the local Greek and Armenian population was still significant.
The Seljuks signed trade agreements with the Genoese and the Venetians, several sultans spent time during their youth at the Byzantine courts in Constantinople and marriages with Byzantine princesses were not a rarity. Thus they were in constant contact with both the christian West as well as the traditions of the Arabs and Persians. The Sultanate flourished.

But hear, divine Sultan, the voices of those who had to flee before the horror of another steppe peoples, the Mongols, a far greater threat than anything you have encountered before. Beware, as their customs in warfare are that of your own armies.
Will you swear allegiance to the Mongols and become their vassal or rely on your trusted ghulam warriors and drive the Hordes out of your land.

Units:

Rumi Archers:



Turkish Archers:



Ghulam Foot Guard:



Ghazi:



Veteran Ghazi:



Veteran Anatolian Spearmen:



Turkoman Raiders:



Turkish Cavalry:



Junior Ghulam:



Senior Ghulam:





Askari Cavalry:



Askari Nobles:



The Sultan and his Bodyguard:



Hope you like these
Now, since the Ottomans are an emerging faction, they will be treated as a separate faction and be dealt with later.

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cenkiss
cenkiss - - 146 comments

Are the ottomans only emerging faction? Will other anatolian beyliks come, too?

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yavuztezcan
yavuztezcan - - 709 comments

AWESOME!!! Warman we can't wait for more news about Turk Tribes(factions).
Again thank you all for your hard work...

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neoleo10
neoleo10 - - 29 comments

this looks so good

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Guest
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soldier571
soldier571 - - 2 comments

ghazi means veteran so you just said veteran veteran :D . Are they something like veteranest? :D

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sıfatsızkral
sıfatsızkral - - 7 comments

Ottomans should be playable as late units of rum and as people said faction is not strong spear units destroy your army in seconds needs more elite units new horseman and 3 or 4 mellee units

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kempa79
kempa79 - - 2 comments

how can i download this mod ?

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