This pack is a movie pack, so it won't register in the mod manager. It is self-activating, don't worry.
Please note that this is an open alpha. Key word being “Alpha”, no matter how complete it may or may not feel, it's still early and a work in progress and we have a long ways to go.
What's in it right now:
57 factions
Tier 1(1200s)
Completely Custom Building Trees, Tech Trees and Faction Traits: We are one of the first mods to have completely custom building and tech trees. Instead of just retrofitting vanilla stuff we built our stuff from the ground up.
Unique Factional and Narrative events and dilemmas: These were times of major upheaval. Many factions have events that give you choices and the choices you make have distinct consequences.
Decisions: We have an early version of a decisions system in place. You can use this to achieve certain goals and aspirations. For example we have a dynamic naming component. If you play as Nicaea and take back Constaniople you can become the Byzantine Empire. Start out as a duchy and end up as an empire.
Single Settlement Regions: All settlements are now their own regions. This was changed to give more buildings slots to major settlements that wouldn't of been able to have them in the old system. Edicts and building effects have been altered to fit this new system.
Population System: There are five different types of population from peasants to nobles to foreigners. They are set up to play off existing systems and your choices will have an impact on it as a result.
Crusade System: Crusades are back, starting with the 5th Crusade for Cairo. Send specific generals to fight in these crusades. Complete with custom interface and scripting to accommodate,
Papal Favor: Vie for favor with the Pope by completing missions or going on crusades. Some factions even start out excommunicated and you must decide how to proceed from there.
War Weariness: We've brought the war weariness system from Age of Charlemagne and tweaked it so it suits our needs.
Mid Game Events: The Black Death, Climate Change from the Little Ice Age and the Timurid Invasions will change things up as you play.
What is coming soon(Early 2020):
Mercenaries
Tiers 2(1300s) and 3(1400s)
HRE System: The HRE Crown is a highly sought after title. You must outmaneuver your fellow princes and claim or keep the throne via elections and/or force. Pass degrees and grow your influence.
Further expansion of all current mechanics.
What is gonna take longer(TBD):
Naval units
Several more factions: Papal States, Navarre, Oman, Ireland, Vladimir, Halych and a couple others TBD
Custom Buildings
Some type of College of Cardinals mechanic.
Some type of Italian Republics mechanic
Further expansion of all current mechanics.
Other Features:
Further Custom Battle UI Improvements: We have made even better improvements to the UI set up in custom battle. Not only will factions no longer be cut off, but now we have more room than ever. As a result expect more factions coming to Custom Battle, including bonus factions not playable anywhere else.
New Factions:
Papal States (Custom Battle only for now)
Ottomans (Custom Battle Only)
Brabant Made Playable Again
Austria gets it's Tier 2 units.
Model Updates:
Milan
Genoa,
Venice,
Sicily,
Pisa,
Burgundy,
Brabant,
Trier
Bohemia
Almohads
Latin Empire (Tier 1)
Several Hungarian Units
Couple Byzantine Units
Couple Lorraine Units and Unit Names
New Unit Cards:
Serbia
Lesser Poland
Lithuania
Burgundy
Scotland
Tier 3 Teutonic Order, Armenia, Flanders, Milan
Tier 2 and 3 Zagwe, Makuria, Volga Bulgaria
Tier 1 Austria, Brabant
Do i have to download every file ? How does this work ?
Yes you do.
Can someone help me ? i've downloaded all of the models 1-6, base campaign pack, campaign script, UI sounds and music. i copied them into the data folder. But then when i open the game its just normal attila, can someone help ?
me too
You need Mod Manager 2.0 to activate everything,if you are a non-steam user
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The medieval 2 sounds don't come with the mod, you have to download this mod to get them and then activate them in the total war launcher.
0
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git mod menejeri indir kardeşim
where u find all pats ?
Hello , does this mod require licensed (steam) Attila TW or both cracked and licensed
It requires the main game.
HOW DO YOU DOWNLOAD THE MOD?
HOW DO YOU DOWNLOAD THE FREAKING MOD???!?!!?!
Download all model files from 1 to 6 ,donwload music and uisound,campaign and script also. Extract everything in your Attila Total War - data folder,download ModManager 2.0 , run MM 2.0 and activate all files ,then click on Launch...this is a Non-Steam version how to play the mod.
Hi,
And where can I find all these files?
I can only see the UI Sounds zip for download here.
Steam and imtw.ru have all the files. The team has removed them from moddb.
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where i can find other parts ?
I have steam, not the disk. P.S. I have downloaded the new version of the mod, I have Mod Manager 2.0, but I don't see the submod in the total war launcher.
HELLOOO REPLY TO ME PLEASE
EARTH TO IDIOTS ANYBODY WHO REPLIES TO ME IS NOT AN IDIOT!
SOMEPLEASE TALK TO ME
cringe
where the heck are the other files ???
On imtw.ru. Those Russians are great people.
WILL SOMEBODY PLEASE TELL ME THE ANSWER TO MY QUESTION IF YOU DO I WILL TELL YOU A SECRET.
Why are the files gone?
I DON'T NO SAME WITH ME WHEN I CLICK ON THE TOTAL WAR LAUNCHER IT DOESN'T SHOW THE SOUND UI FILES WHEN I PLAY TOTAL WAR ATTILA MEDIEVAL 1212 AD MOD IT STILL HAS THE VANILLA TOTAL WAR ATTILA SOUNDS.
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Where is the download file??
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ses dosyası hariç oyunun diger mod dosyaları nerde steam den olmadıgı için buraya geldim varmı yokmu cvp verir misiniz steam dışı kurulum
por favor adicionem navios e faça melhores unidades escocesa plis man
por favor traga unidades do mod Kohmk pra 1212 ad por favor
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