Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

Post news Report RSS Medieval Kingdoms Total War: Empire of Trebizond

The Empire of Trebizond was the last Rhomaioi remnant state to fell to the Turks

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Empire of Trebizond


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Commander


Oikeioi

Tier 1


Tier 2



Tier 3



Militia Units


Vigla

Tier 1



Tier 2



Tier 3




Peltastai

Tier 1


Tier 2



Tier 3



Toxotai

Tier 1


Tier 2


Tier 3



Core Infantry Units


Spathatoi

Tier 1


Tier 2


Tier 3



Scoutatoi

Tier 1


Tier 2


Tier 3



Kontaratoi

Tier 1



Tier 2


Tier 3



Menaulatoi

Tier 1


Tier 2


Tier 3



Kataphraktoi Toxotes

Tier 1



Tier 2



Tier 3




Core Cavalry Units

Hippoakritai

Tier 1


Tier 2



Tier 3


Hippotoxotai

Tier 1


Tier 2


Tier 3


Koursores

Tier 1


Tier 2


Tier 3




Oiketai

Tier 1




Tier 2



Tier 3



Pronoiarioi

Tier 1



Stratiotes

Tier 2



Tier 3




Kataphraktos Hippotoxotai

Tier 1


Tier 2




Tier 3


Foreign Mercenaries and Auxiliaries


Tourkopouloi

Tier 1


Tier 2


Tier 3


Hippotourkopouloi

Tier 1


Tier 2


Tier 3




Italikon

Tier 1


Tier 2


Tier 3




Massagetoi

Tier 1



Tier 2



Tier 3





Guard Units


Varangoi

Tier 1


Tier 2


Tier 3



Spatharioi tou Vasileos

Tier 1


Tier 2



Tier 3




Hippospatharioi tou Vasileos

Tier 1


Tier 2



Tier 3



Handgunner Unit

Skopetastai

Tier 3



Greek Fire Units

Siphonatores

Tier 1


Tier 2


Tier 3





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Helafiñwë
Helafiñwë - - 187 comments

I am so hyped for this ****. Exactly what I expected medieval Romans to look like. Will this overhaul be released soon? 🙏🙏🙏🙏🙏🙏🙏🙏🙏 the masculine urge to reform the Roman Empire...

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Operator_Max1993
Operator_Max1993 - - 231 comments

soon or later
but i'm also really damn hyped, original Medieval 2 was great, but i did hate the lackluster unit roster for Byzantium

but now, with Medieval Kingdoms 1212, showing how different all 3 successor states are
-Epirus using more western style units
-Trebizond using more eastern style units
-Nicaea keeping the original units while still not being outdated, while the other two still get the Scoutatoi and other core units (including Latin Empire. yuck)

and it's also what i expected how Romans would look like in the Medieval period, and later on to the 1400s (if only Europa Universalis 4 made Byzantium ,Epirus, Trebizond, Theodoro unique instead of using Ottoman troops)

there is also the Dell'arte Della Guerra mod for Mount and Blade Bannerlord that takes place in the 1460s, even though Byzantium is gone by now, there is still Trebizond and Theodoro, hopefully Cyprus, Athens and Epirus along with the Maniots is will be added too

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Helafiñwë
Helafiñwë - - 187 comments

yeah the diversity in the 3 Byzantine successor states is awesome, glad they made it like that

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medievalbozo
medievalbozo - - 2 comments

I thought the same, but in my game Nicaea uses Western style troops too, which looks off.

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medievalbozo
medievalbozo - - 2 comments

How can I edit Attila Assembly kit to add files from this mod? I want to edit the later tier Byzantine units from the western Catholic look they have in this mod to a more traditional Greek/Eastern Orthodox style.

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