Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

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Ltd. has done our first finished Emergent Faction roster. Emergents are factions that does not exist from the start of the campaign, but may appear if the conditions are right.

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Banate of Bosnia / Kingdom of Bosnia

EMERGENT Faction: not playable by the human player in the campaign


Ltd. has done our first finished Emergent Faction roster. Emergents are factions that does not exist from the start of the campaign, but may appear if the conditions are right.

UNITS


Missile Infantry


Frontiersmen



Levy Bowmen

Tier 1 / 13th century



Tier 2 / 14th century



Tier 3 / 15th century



Vojnici Archers - can serve as medium infantry

13th century



Tier 2 / 14th century



Tier 3 / 15th century



Crossbowmen

Tier 2 / 14th century



Tier 3 / 15th century



Handgunners

Tier 3 / 15th century


Melee Infantry


Militia Spearmen

Tier 1 / 13th century



Tier 2 / 14th century



Tier 3 / 15th century



Vojnici Spearmen

Tier 1 / 13th century



Tier 2 / 14th century



Tier 3 / 15th century



Vojnici Axemen

Tier 1 / 13th century


Cavalry


Bosnian Cavalry

Tier 1 / 13th century



Tier 2 / 14th century



Tier 3 / 15th century



Bosnian Vlastela

Tier 1 / 13th century



Tier 2 / 14th century



Tier 3 / 15th century



As this is an emergent faction and as such not playable by the human player in the campaign, it is not as fleshed out as other playable factions, but in my view this roster still gives the AI a good survival chance.
They will have access to other regional units and mercenaries in the campaign.

However, if anyone would like to play with these units in custom battle, the units will be available either as a standalone faction or assigned to other neighbouring factions (Serbia and Hungary, for example)

Post comment Comments
SonOfMorr
SonOfMorr - - 130 comments

This is a dream come true :* Will we be able to edit the game files and make the faction playable in campaign?

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kittyraider Author
kittyraider - - 911 comments

Technically possible using PFM and ESF editors

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alin-alexandru
alin-alexandru - - 45 comments

What other emergent factions are there in the mod?

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kittyraider Author
kittyraider - - 911 comments

Here's an old map
M.imgur.com
Not all factions will have their own roster, and since the map was made things has changed.

For instance Milan is a playable faction now. Timurid shall be an emergent. Tlemcen may be renamed to Zayyanid and its spawn territory adjusted, and many more

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alin-alexandru
alin-alexandru - - 45 comments

Alright, thanks!

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Storander
Storander - - 253 comments

Cool! Glad to see some minor factions get some love

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Guest
Guest - - 690,346 comments

how does this faction emerge

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Guest
Guest - - 690,346 comments

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