Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

Post news Report RSS Medieval Kingdoms Total War : Abbasid Caliphate

Dontfearme22 is back with another faction from the east: The Abbasid Caliphate.

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The Abbasid Caliphate
الخلافة العباسية
[A Note on Iconography]


The Abbasid Caliphate was a empire founded on and imbued with Islam, and unfortunately some of its iconography and symbolism have been insidiously co-opted in modern times by fundamentalist organizations, such as the black standard and references to the mahdi. We strive to be accurate to history in all cases, but please be aware that there might be apparent similarities with modern jihadi iconography. I refuse to disregard history just because bands of modern barbarians have chosen to steal such imagery.

Background:


Since the Abbasid revolution of the 8th century, and the stunning victories of Abu Muslim against the Umayyad Caliphs, the Abbasid Caliphate has remained the center of the Islamic world, the direct successor of the true line of Caliphs. Under the rule of the first Abbasid caliphs, art, culture, and society flourished throughout their realm. Yet, the dynasty fell on dark times in the 10th and 11th centuries as growing regionalism and foreign invasion fractured the Abbasid lands into first multiple independent states and then tributaries under Turkic rulers. Under the Caliph Al-Mustarshid and then Al-Muqtafi, this trend was reversed and the Abbasid reached out for the first time in centuries from the old court at Baghdad to flex their new power. By 1212, the great Caliph Al-Nasir holds the throne, and under his hand the Abbasids are experiencing a brief resurgence, exploding in power and size and throwing off the Seljuks once and for all. Time will only tell where the Caliphate will go next, or how the growing storm clouds over Khwarezm and the Mongol steppe beyond it will affect the fortunes of the empire.

Abbasid armies are comprised of two parts, the powerful slave-warriors of the Ghulam aristocracy, and then the feudal regiments of the iqta land-owners and their militias. Large numbers of ethnic iraqi and syrian arabs provide the core of the 12th century Abbasid armies, headed by smaller cadres of turkicized cavalry with forces of kurdish and turcoman mercenaries. At the front of the army the elite guards of the caliphs march, flying the dreaded black standard, the pitch colored symbol of Muhammad himself when the first arab armies marched forth in the name of Islam.

Early Era:

General:


Khassah Ghulam Bodyguard



Caliphs Humat



Melee Infantry:


'Ayyarun



Hajabeh Ghulam



Futuwwa Jund



Futuwwa



Jund Rajelah



Musa’lahiyyah



Ranged Infantry:


Jund Rumat



Awam Rumat



Jund Crossbowmen



Dismounted Dariyyah Ghulam



Melee Cavalry:

Dariyyah Ghulam Lancers



Fursan Akrad



Bedouin Lancers



Fursan Iqta’iyyah



Ranged Cavalry:

Noble Turkmen Horsemen



Turkmen Horsemen



Mounted Crossbowmen



Dariyyah Ghulam Horse Archers



Artillery:

Counterweight Trebuchet
[coming soon]


Naffatun



Ballista
[coming soon]


Midfa’ Engineers
[coming soon]


Jarkhiyyah
[coming soon]

High Era:

General


Khassah Mamluk Bodyguard




Caliphs Humat (High)




Melee Infantry:

Dismounted Hajabeh Mamluks (High)




Futuwwa (High)




Futuwwa Jund (High)




Harfush Band




Syrian Ashir




Ranged Infantry:

Jund Rumat (High)




Jund Crossbowmen (High)




Syrian Archers




Handgunners




Melee Cavalry:

Hajabeh Mamluks (High)




Iraqi Faris




Bedouin Lancers (High)




Fursan Akrad (High)




Khushdashiyya Cavalry




Humah Fursan




Ashraf Fursan




Ranged Cavalry:

Noble Turkmen Horsemen (High)




Turkmen Horsemen (High)




Mamluk Horse Archers




Mounted Crossbowmen (High)





Artillery:

Counterweight Trebuchet
[coming soon]


Cannon
[coming soon]


Naffatum





Ballista
[coming soon]


Midfa’ Engineers
[coming soon]


Late Era

General:

Sultaniyah Mamluk Bodyguard




Caliphs Humat (Late)




Melee Infantry:

Futuwwa (Late)




Futuwwa Jund (Late)




Ghazis




Ajlab Foot Mamluks



Ranged Infantry:

Jund Rumat (Late)




Jund Crossbowmen (Late)




Handgunners (Late)




Melee Cavalry:

Qaranis Mamluks
To Be Updated

Julban Mamluk Lancers
To Be Updated

Bedouin Lancers (Late)




Turcoman Pushandars




Turcoman Jarida



Ranged Cavalry:

Cherik Cavalry




Julban Mamluk Horse Archers




Mounted Crossbowmen (Late)




Artillery:

Cannon




Mortar




Barud Engineers




Credits


A huge thanks to Zsimmortal, Warman, Ltd, and other team members and Druzhina for his excellently researched website

A special thanks to nnnm, without whom this roster would not have turned out as well as it did

Comments
Woofy_McDoodle
Woofy_McDoodle

Mortars?! Damn now Im moist...

Reply Good karma Bad karma+2 votes
kittyraider
kittyraider

Mortars are already in for all factions since last version.

Reply Good karma Bad karma+1 vote
tman0617
tman0617

What exactly will the engineer units do?

Reply Good karma Bad karma+1 vote
Provocateur
Provocateur

Kill ze infidels.

Reply Good karma Bad karma+1 vote
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