Full-conversion mod for Diablo II: Lord of Destruction. New skills, levels, monsters, quests and more. Release is far away.

I've been trying to do a bit research and playing in other mods and classic LoD, just to
clear my mind. And I released Median XL is about to explode. This is for many reasons.
For example, if you want to introduce a new skill, this one needs to be completely
stupid, autoaimed, cover all screen and why not one more screen. There is no room
for creative skills (read: assassin new summon). Nor items. You can do most ubers
without thinking just by having a gear check, because the current items and stats
allow it all: 95% max res, 50% dr, max block, and huge damage input.

Plans: Medianxl.com

New Plans:

  • All skills will be new, redesigned, new mechanics. The huge problem with Median XL is that the multihitting and extremely strong skills make the damage cap a severe issue in the game overall, thus, disabling PvP, regular boss fights, and more. And by this I mean I'll simply delete all Median skills and start on my own.
  • I plan on become an expert with tiles and mapmaking. By this, all automatic level generations and patterns will be modified by me. Once I am able to import new tilesets that look GOOD (my main priority) I'll also add new tilesets, to make acts more interesting. Acts are too similar and boring. I can add jungle caverns, lava deserts, frozen forests, and way much more.
  • Item tiers will be re-designed completely. Bye bye boring system of 6 long tiers, this is not full decided yet, but just like there will be probably less items (considering the current useless amounts of items), new item stats will come in manipulating many more aspects of the game. Already bored of being able to tweak your character only with "spel damage" or such things? My intention is to bring many more stats for all aspects of the game to expand customization.
  • Uberquests: probably the most focused part, as it's the funnier to make. Bunch of uberquest and redesigned charms, charm system currently is rather gamebreaking as they provide too many stats. I can't tell much about this yet as it's something that will be done in the end.

So... why is this still Median XL?
Well, it's not. Or maybe it is. But the whole purpose of the project is "a MXL player should like it". That's what makes it Median. Of course many things will be kept, monster AI's and mechanisms only redesigned. We will see. I cannot guarantee everyone will like it as it will be pretty much a different mod.

But... why?
Basically I've been struggling a lot lately, and I've become to a point that "fixing" isn't fun anymore. Basically; there is no room for procs, damage cap is very close, and pretty much I've come to the point where I can't do A because I need to do B first, but to do B I need A. Probably most won't get it as you don't mod, but pretty much every little thing requires re-adjusting infinite amount of things. Specially items. Items are based on skills, monsters(reanimates), stats (paradigms, block, pierce, etc.) and much more. So I can't do items before finishing skills. But how am I supposed to know if a skill is strong or not with a naked character? It goes on and on. Basically, working 'on top' got boring, as well as 'fixing'.

So... where can I download this?
This will take some time. I just make this announcement so that you get a veery confortable chair to wait some time. I can't even confirm it will be ever finished, because I don't want to fool myself like many modders do, it will all depend on my IRL stuff, pretty much that. But, I'd hardly quit MXL. I won't disappear from here unless I get hit by a car, so I'll try to keep you all updated. What is the worst scenario? If a sudden problem comes where I had to stop (you never know) I'd still put all the work I've done so far in Ultimative. But let's hope this doesn't happen.

Anything else, fagget?
Yeah. Considering this will be an almost from-scratch mod I'll probably release frequent alpha versions. Depending on the amount of work I put in, this could be monthly. But they won't be public... Because, that never ends well. The whole point of making it private is so that each discussion is kept private as well, and everything is easier under control. Please don't beg for tests anymore, I'll keep this to users I trust won't spread the patch everywhere.

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Comments  (0 - 10 of 37)
zodgenrel
zodgenrel

poor sigma haven't heard a word about it since way back when. been watching for 5 years. anybody got any whispers on the wind yet?.

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u016879
u016879

Well! if you look on the official Median XL homepage you can read about the grogress :D

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zodgenrel
zodgenrel

i don't know, after the release of grim dawn. it will be hard to top that.

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zodgenrel
zodgenrel

what about bringing back the original rune set like the one from brothers from hell. when i read the documentation i was a little bummed when i saw that a zod was not indistructible and a cham was not cannot be frozen. those are two of the best runes ever. that would make uber quest areas be a little more fun to play. PEACE!

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zodgenrel
zodgenrel

all in good time says the old ones

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zodgenrel
zodgenrel

hope to see it some day. done beat every XL mod that out there. looking for something new.

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zodgenrel
zodgenrel

HEY,it would be great if it came out right around christmas,it would be a great present for all of us old school diablo junkies, I have played every RPG out there, and diablo 2 is still the best classic, MAY IT LIVE FOREVER,

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zodgenrel
zodgenrel

when it does come out, will we be ready???

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