The 1.1 version features a major overhaul with the stages in the game! The entire endgame scheme has been reworked, featuring three major locations: Kehjistan...
Something that has for long been a myth for many people (including myself) is finally coming together. I'll try to explain what sigma is and what makes it so special, as well as some of the new changes / paradigms involved in it. Median XL: Sigma is basically a co-op project between the entire Median XL team. But... what exactly makes this patch any different to other ones?
It uses an enhanced engine. To briefly explain this, imagine Diablo II as an old building with people living in it. What median does is, change the people living in it, their clothes, etc. It adds new people with new patches and it removes people who behave badly. But there are limitations, some rooms have too many people in them, and things can get messy. The enhanced engine (or core, from now on) is the main feature of sigma, and what this does is replace the stairs with elevators, makes the rooms bigger, and a lot of other things that would normally not be possible.
(*) Ever wondered why Median replaces existing areas rather than adding new ones? Or why does act 4 have no uberquests? This is because of a limitation that doesn't allow you to add new areas to the game. This, however, will be possible in sigma.
And so much more. You can check this Forum.median-xl.com topic to see some of the core patch features. Note that a lot of it is a bit techy, but you will see some of these features reflected as comprehensive changes in the changelog when the time comes. Plus, if you don't like reading, you might as well check Forum.median-xl.com topic to see some cool screenshots.
There's a lot of progress lately, make sure to stay updated by checking our website:
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