A modification for "Command & Conquer Generals: Zero Hour" that hopes and aims to bring RTS Base Building & Command of Units, ranging from Infantry, Tanks, Aerospace, Battlemechs and more from the "Battletech Universe" while still retaining modern elements of Command & Conquer, to create a new warfare style for the Mod (as opposed to the traditional "Force Overwhelm" tactic aka Tank Spamming) This Mod / Semi-Total Conversion will see games where expanding your base is expensive, both in supplies and logistics, hence the need to plan, strategize and protect your Conquest Plans / Infrastructure whilst capturing key districts (Tech Elements) that will allow better map control to enhance your war engine and its endgame. In essence more realistic and akin to the readings of the Battletech Novels of Campaigns and the core inspiration for this mod, "Mechcommander"

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Mechdevelopers 1st ever 3D model ! (Games : C&C: Generals Zero Hour : Mods : Mechcommander: Zero Hour : Forum : HPG Updates : Mechdevelopers 1st ever 3D model !) Locked
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Jan 19 2023 Anchor

Pre Alpha: Test Model image - CNC3: Mechcommander mod for Command & Conquer 3: Kane's Wrath - Mod DB

The test model has been completed, now to learn better model making, texturing/skinning and animation.

The coding to put it in game

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