This project was inspired by the Full Combat Rebalance 2 (FCR2) mod by Flash of CD Projekt RED. Formerly based upon FCR2 during the initial portion of development, it has since branched off and come into its own with a slew of changes. The highlights revolve around combat. These include improved parrying, free-form targeting, focused attack, and combat-based experience points to name a few. Most of the new abilities are acquired through character ability development. The player level cap has been extended to 96. So it is possible to completely fill the entire skill tree. Leveling will also slow down towards the higher levels due to progressive XP requirements. While a lot of the changes were allegedly spurred by personal preference, game balance was still kept in mind. But on the surface, the mod does tip the scale in favour of Geralt being a master witcher.
How does target facing work? And is Gerla table to block while strafing? He does not stand in parry stance while parry presentation. Can you elaborate on those issues?
Geralt faces a marked target when walking. If you've played with the FCR2 mod, it's the same idea. You can still block while moving in any direction. The guard stance animation is only delayed, but blocking is active the moment you input. You can catch a glimpse of the stance in the video at 1:06.
i hope that this mod is not going to make easier my gameplays.i don't wanna cheat,olny to have more skill options.