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Report RSS Alliance Everest Class v3 (3DS Max render) (view original)
Alliance Everest Class v3 (3DS Max render)
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Alekxandr9
Alekxandr9 - - 229 comments

Looks more realistic is this the final model?

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Thib Author
Thib - - 1,691 comments

I still have some ideas to enhance the model even if this one is better. I have to work on the texture however because you can notice the bottom part (where canons are) is not really textured.

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Alekxandr9
Alekxandr9 - - 229 comments

Add more polygons in the main part of the model, this would be more detailed.

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Thib Author
Thib - - 1,691 comments

I won't do it because the in-game render won't be affected by such details whereas the normal map (or bump) render. We prefer to use bump effects on our models.

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Alekxandr9
Alekxandr9 - - 229 comments

Clearly, this makes the performance more optimal.

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DardoX
DardoX - - 37 comments

Well, that is way more like it! I can't wait to see the model with the actual in-game bump maps enabled here. I'm curious about the ideas you have to enhance the model as you said above, what are they? The flagship for the alliance military should look powerfull and sturdy, and with this, we're one step further to that.

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Thib Author
Thib - - 1,691 comments

Some modifications with the engine itself and some details for the texture. I plan to add some polygons at the middle as well.

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Noodlees
Noodlees - - 120 comments

Looks good cant wait till release hehe

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880Zero
880Zero - - 2,557 comments

You guys need to fix your smoothing groups, not enough sharp edges makes the shadows display improperly.

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Thib Author
Thib - - 1,691 comments

There is a difference between this forced ALD rendering and in-game. The in-game render is good actually, better than this one. I've got some problems actually with 3DS Max by forcing some shaders to work but it's not important actually because it affects only the 3DS Max render.

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880Zero
880Zero - - 2,557 comments

Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.

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Description

Third version of the Everest class. I tried to create the same model and the same texture as the conceptual arts. I'm proud to present my own texture for it, based on the default texture made by BioWare.

I tried to create the same model and texture as the following picture: Fc08.deviantart.net
I've been studying some conceptual arts on Deviantart and with the ideas of DardoX, this version is at least better than the second one.

PS: ADV Shaders (from our mod) activated.
PS²: Bump Texture forced render (not Ingame bump render, it's better than that)