Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

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Report RSS MCS, September 2011 Build: Cooperative Gameplay
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Captain_Perfect
Captain_Perfect - - 552 comments

This like so awesome!

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CorporalHicks
CorporalHicks - - 302 comments

I sooo cant wait for this mod!

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mxtomek
mxtomek - - 142 comments

must try out WHEN RELEASED

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Description

MCS: Mars City Security

-==September 2011 Cooperative Gameplay Walkthrough==-

The September 2011 MCS Build is showcased in this twelve minutes "Cooperative Gameplay Walkthrough" video demonstrating the latest additions to the codebase. This video was recorded at 1080p clientside connected to a dedicated server. The showcased MCS group consists of two human players (the wife & me) and one friendly MCS AI player cooperatively fighting our way through a custom community made Doom3 map. One of the most important yet to implement features will be the change of Doom3's netcode from currently "forward predicted" to "running behind the server" method. As soon as the Doom3 Source Code will be released later this year, that change, along with an improved projectile code, will ensure that clientside latency will become a much less influentual factor of the player's multiplayer cooperative gameplay experience. In order to speed up this process and thereby move faster towards a public build release, we welcome every interested & experienced c++ game programmer to join us in achieving the targeted goals.

Interested people can drop us a mail at oneofthe8devilz@hotmail.com and we will be happy to provide you with all the tools and codebases required to get you started...