This is a comprehensive gameplay overhaul for Dead Island. It replaces the loot treadmill, Left4Borderlands design of the vanilla game with a more realistic and tense survival experience similar to S.T.A.L.K.E.R. The goal wasn't necessarily to make the game harder, just more plausible, immersive, and consistent. If you plan ahead, conserve your supplies, and proceed carefully, this mod is actually easier than vanilla DI. If you are reckless, wasteful, and stupid... well, there's a reason it's called an apocalypse.

Description

This is a comprehensive gameplay overhaul for Dead Island. It replaces the loot treadmill, Left4Borderlands design of the vanilla game with a more realistic and tense survival experience similar to S.T.A.L.K.E.R. The goal wasn't necessarily to make the game harder, just more plausible, immersive, and consistent. If you plan ahead, conserve your supplies, and proceed carefully, this mod is actually easier than vanilla DI. If you are reckless, wasteful, and stupid... well, there's a reason it's called an apocalypse.

Preview
MAIM and DISMEMBER ZOMBIES
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Torhque
Torhque - - 46 comments

Bought Dead Island today since it was about $10 on the Steam Summer Sale (: I'm going to try your mod out when it has finished downloading and I get the time to play.

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Guest
Guest - - 690,608 comments

Excellent mod.
Tried to do something like that myself, but your modification is much more interesting.
At first, I was afraid of inability to repair weapons, but gave it a try and aren't dissapointed at all.
Smooth leveling, tense combat, emphasis on scavenging and survival, very nice.
“Rule #1” and its +25% sprint speed buff is, in my opinion, a little bit too much, though. And separate skill to jumpdodge too.

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TheUnbeholden
TheUnbeholden - - 3,608 comments

"- weapons cannot be repaired (except partially when crafting). Yes I'm serious.
- weapons cannot be upgraded"

WoOOaahhh, someones being controversial and edgy! But how is that realism...

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Guest
Guest - - 690,608 comments

Will weapons still be ruined quickly?

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Guest
Guest - - 690,608 comments

that mod is rubbish

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Rageblood_
Rageblood_ - - 1 comments

Is this only for the english game ? or will be work this mode on the german game too?

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Guest
Guest - - 690,608 comments

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asdwtanyrn
asdwtanyrn - - 90 comments

I need to know only the file for disabling money in the crafting; can you help me? Please.

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KatArus
KatArus - - 21 comments

Seeing skill trees is enough to tell that there is no proper balance or progression in this mod. RNG instakills are still here, flying strike (jump like a retard to double bladed damage) is still here, ammo capacity and inventory skills are a waste of skill points and other bonuses like 4% crit per skill point are too strong and 10% bullet penetration per skill point is too weak.

I'll try to use it as a base and give it an hour of Notepad++ balancing.

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KatArus
KatArus - - 21 comments

Okay, so mod summary:
1) only 7 inventory slots, 10 with skills.
2) skills make weapons have insane durability, +60% and +60% for modified which defeats the whole point because zombies die in 2-3 hits so modified crowbar will last you an hour
3) all boxes have weapons and it's the same weapon for the whole area - brass knuckles for resort, hatchet for jungle and city and there is never a shortage
4) damage scaling - your damage is based on level, enemy HP is based on level so you will kill enemies in 2-3 hits to the head on level 1 and level 60.

Overall it's not bad, but not good either. Very playable if you mod in bigger inventory, pickup-able healing items and bigger ammo capacity.

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