The Titanic Mod brings people at one of the most detailed and accurate free 3D recreations of the Titanic ever made. It puts the player in a whole new storyline for the game Mafia.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Intro Cutscene
Post comment Comments
TWZCatinHat
TWZCatinHat - - 134 comments

maybe you could get some people to do the voices?

Reply Good karma Bad karma+4 votes
MrRobville Author
MrRobville - - 735 comments

no one i know has the right voice or has interests in doing some voice acting, i'm still searching for some decent voice actors.

Reply Good karma+1 vote
fameless.face
fameless.face - - 412 comments

Dont even bother releasing before you get some deacent voice actors. The entire thing is exelent but the voices RUIN it.

Reply Good karma Bad karma+5 votes
MrRobville Author
MrRobville - - 735 comments

totaly agree, but when there's no one to do the job you'll have to stick with the sources you have.

Reply Good karma+3 votes
Andy1112
Andy1112 - - 38 comments

How do you manage to get your models into the game ? you are baking AO on them so I guess you're using 3dsmax or other advanced modeling program but I've never be able to find any exporter for MAX and I've been searching for years.

Also if that exporter exist, is there a way to apply the lighting of the game ?

Anyways you are doing an excellent job overall it's a pretty big project you are doing, keep it up, looking forward to it's completion.

Reply Good karma Bad karma+2 votes
MrRobville Author
MrRobville - - 735 comments

thanks a lot you like it!

the models with their baked textures (the shadows) are all being made in Cinema 4D, Hudizzle uses a program that is called Maya which can also bake textures.

mafia uses a .4ds file extension, no proffessional tools exist having that exporter (maybe Blender does, i'm not sure)
from C4D i export my models to .3ds, and then use the free tool Zmodeler for exporting that file to .4ds

allong with some mafia tools i am able to place it ingame.
Asa, the mod's main scripter writes all scripts to make things become alive.

Reply Good karma+1 vote
Andy1112
Andy1112 - - 38 comments

Oh yeah I just found...
an importer and exporter for MAX..

importer:
Translate.google.com

exporter:
Translate.google.com

there's also some tools for applying the lighting of the game on your object (lightmaps) you really should use it for your project.

Reply Good karma Bad karma+2 votes
MrRobville Author
MrRobville - - 735 comments

ah glad i'm wrong then!
badly i'm using Cinema 4d instead of 3DS Max, but i found a few tricks of adding lightmaps to models.
small objects have baked textures which mean there's a lightmap applied on it,
huge objects have a transperant shadow texture applied on a surface that represents the shadow. else there would be huge sized textures.

Reply Good karma+2 votes
Dominick185
Dominick185 - - 1 comments

Greetings from the Czech Republic! When I first saw your work I was totally amazed and I'm still! Can't wait for the release! :)

I totally agree with the opinion that your mod needs own dubbing for his perfectness and I also understand your worries about finding a right voices. I have little advice for you. What about change the main character? You can change Salieri for Pepone, Tommy for Salieri and Paulie for Morello and you can find new voices and you will solve the problem with the period and you will make a good spin-off for the original story. What do you think? :)

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This video shows the first bit of the Titanic Mod, a cutscene showing the mission briefing done by mr Salieri.
scripting is quite a job to do and AsaSK did a great job at making it look as cinematic as possible.

badly the text-to-speech kinda removes the ''aliveness'' of the scene.

this is my first video attempt in Sony Vegas (before i used Windows Movie maker) so don't bother any rough edges.