Adds Thomas Macabee from the Dark Crusade campaign to the Necron race.

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Some People might have seen me mentioning recently that I had a new version ready to upload which I’d apparently forgotten about, (unfortunately it seems to be a little broken (some things were left very incomplete and a few things were in the process of being changed and aren’t in a working state so I need to sort out a few of those issues before I can release this one)

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Some People might have seen me mentioning recently that I had a new version ready to upload which I’d apparently forgotten about, (unfortunately it seems to be a little broken (some things were left very incomplete and a few things were in the process of being changed and aren’t in a working state so I need to sort out a few of those issues before I can release this one)

++---Changes to existing stuff--++
Honoured Pariah (‘stronger’ pariah unit) (thinking of changing this unit a little bit, perhaps making them squad leaders of some kind)

Dust Scarabs (Explosive scarab clusters (these now explode immediately on contact, upped their damage a bit, unfortunately they’re still randomly crashing the game somehow though so I’ll have to try and sort this out before I release anything)

(temporarily Removed thane(3rd commander) and Void Wrym,(Servant of the Void Dragon).(hopefully these are coming back in a big way in either the next release or as a little update to be released reasonably soon afterwards and will feature a few more Void dragon related units))

(decided to restore Beacon spawning to how is was in current release, but tidy it up / adjust it a little, (Cost of each Beacon Dedication increases for each identical dedication, beacons only gain their full health and power once all 4 beacons are placed, but once 4 beacons are placed all 4 beacons must be destroyed before new ones can be constructed))(maybe also some small bonus for dedicating just one to each C'tan or all to a single C'tan, (I certainly have something special currently planned for when all 4 beacons are dedicated to the Outsider))

new(but small) independent pariah specific tech tree for Macabee’s own troops (slight new visual style for macabee’s own troops differentiating them a little more from normal Necrons / Pariahs (work in progress))

Macabee can add an additional pariah variant as a leader to any necron squad he is attached to.

extra:
--------++++++++ new units, etc. ++++++++--------

Priors of the Outsider(stronger Pariah for leading Pariah squads)
Null-Psyker, powerful but unstable pariah variant,(might combine these with the Prior, (at least if I do, then Might add a Pariah relic unit I thought of recently Called a Black-Stone Knight (or a Null-Knight (or something similar)) (in essence a powerful unstable Pariah encased in the Necron's warp resistant variant of Black-Stone)))
----++++ ++++----
I
nitiate (willing volunteers for pariah conversion) (either Produces Requisition or something on death or I'll try and have the Wraith do something with the harvest extension, or I'll just use the cannibalise extension but I like the idea of having them actually fight on the Necron's behalf)
Convert (Pariah freshly produced from initiates)
----++++ ++++----

Apparition of the Outsider,(short lived but destructive C'tan unit)(generates madness of some kind (probably applying lots of random modifiers), will probably have a melee attack too)

Cronus Gate, (portal to the remains of the Cronus tomb world ?),(might remove this and do something a little different, perhaps something more like a lesser version of the Necron's old unreleased abattoir Titan and have that produce the new pariahs, but I'm also thinking of having the beacons or Macabee himself spawn things instead, (I like the idea of the beacons being able to deapstrike Parias) )

Assembly (Pariah specific research building)

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(Since recent editions of 40k have effectively removed Pariahs from the tabletop game I'm considering someting quite fun in regards to an explenation for what happened to them, adjusting the new additions into a sort of treachery style tech tree where the Necron Lord is slain and the Pariahs run amock, (using human servants, commanding leigions of "lobotomised" necron warriors, Summoning a manifestation of the Outsider and decomissioning the Monolith so they can canabalise it's power matrix for something more sinister (and giving me a good excuse to use that old animation from the "standalone" Pariah legion mod I never finished where Macabee was holding the severed head of a Necron Lord)))

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