Adds Thomas Macabee from the Dark Crusade campaign to the Necron race.

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I didn't get around to uploading most of the old Dark Crusade versions of the Macabe Mod back then (especially since the original dark crusade version mainly just added him as a single gold pariah), but since I worked on another dark crusade necron mod last year, having found a more updated but un-exported dc Macabe model on my computer I thought I'd upload a couple more old versions of the mod incase anyone wants to look at them)

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I didn't get around to uploading most of the old Dark Crusade versions of the Macabe Mod back when I set up this page almost 10 years ago (especially since the original dark crusade version mainly just added him as a single gold pariah), but since I worked on another dark crusade necron mod last year, having found a more updated but un-exported version of that dc Macabe model on my computer I thought I'd upload a couple more old Dark Crusade versions of the mod incase anyone wants to look at them)

1.
An early version of "True Necron Mod DC" was already uploaded elsewhere on moddb and is now present on the macabee mod downloads page too, it splits Necrons into two separate races , these races consist of:
Necron Pariahs , lead by The Necron Lord of Kronus (and directed against the other factions by Thomas Macabee (actually present in the necron stronghold missions intro and victory scenes))[play notes: make enough necron warriors and they'll be replaced in the monolith by pariah soldiers, make a necron lord (in single player) and the pariah commander becomes available in his slot];
and
Necron Mercenaries, a mix of 3rd edition tabletop Necrons mixed with slight aspects of ~8th edition Necrons and themed after the Winter assault version of the race [sort of a 'lesser' Necron faction hired out by other more powerful dynasties to do their dirty work, who've been sent to investigate dubious reports of the Kronus Tomb world behaving abnormally], both are playable in campaign too (click the necron icon again on the campaign race selection screen to toggle between them before you start) [note: since it's not finished yet, the necron mercenaries will probably cause most of the stronghold maps to crash (except for the chaos one which actually should work, and possibly orks one which I may have set-up too). [play notes: Make use of your transports to dominate the battlefield, when you encounter resistance, stop, unload, kill, reload, move on. Produced at the 'fleet link', your 'scout' unit the Orphadeqn flenser is weak to attacks, but devastating in close combat, deepstrike it's little squads of 2 close to encountered enemies so each one has chance to rip them apart, your other troops are produced slowly, each hq and transport has the potential to speed up production by a percentage, (your hq receives it's upgrades by manually building on top of it).]


As a side note I've started working on little updates for the old SoulStorm version of the mod too, in between working on other things I've started gradually adding stuff to it, once it's finished it will act as a sort of prequel to the Pariah faction mod I'm still working on.

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