The basic idea of mod is a realistic Zone with constantly warring factions for supremacy and exclusivity. What awaits our players who have downloaded this mod?
This archive is cumulative updater for Lost Path to 0.5.9.4330 version.
[ 0.5.9.4330 ] New Game is need!
A separate patch : Yadi.sk
Engine edits:
+ Under care psi dogs in offline untick an aura
+ Curves dialogues now do not fly, and are written in the log
+ Remove the sound if hiding weapons
+ Added "autoreload" from SN via console command autoreload <1/0> or <true / false>
+ Fixes for the barrel
+ Reduced updates for functions that do not require it (optimization is tightened)
+ Added the ability to set the sound of switching fire modes (snd_fire_modes)
~ Fixed kandasamy synchronization between client and server object
+ Enhanced backlight function slots, now possible out of the engine to set the desired color (a little later is to export in the scripts).
+ Also partially taken from the interface addon NLC 7 by den1s
+ The inertia of the weapon from SWM 3.0
Script edits:
~ Changed the algorithm for spawning items in caches. For each level of luck there is now a maximum price of an item that can spawn in the cache. Ie to spawn exoskeletons need 8+ level, and the primary will be mostly to get ammo, pistols, shotguns, supplies.
Used developments Open Xray, Xray Oxygen, OGSR, OGSE, SWM
[ 0.5.9.4130 ] The new game is not needed.
~ Fixed a crash in the Wild
~ Rebalanced damage on AKS74U, AK74
~ Rebalance the impact of luck on loot in hiding places
+ Click "last saved" after the death of the character
— Temporarily disabled the chip to change the damage of weapons with silencer.
[ 0.5.9.3972 ]
- Edit departure associated with pumped Ksenia
- EDIT Lua error departure:...103\gamedata\scripts\lostpath_special_drop_to_npc.script: 392: attempt to perform arithmetic on a nil value
While trying to quickly fix all the critical crashes interfering with the game. If there is still any information-send. Broken saves will also be needed.
[ 0.5.9.397 ]
- Edit departure on square monitors at the start of the game
- Edit departure when entering the weather menu
[ 0.5.9.396 ]
- FC script optimization
- Reduced number of Frisians, microflow
- FPS is more stable.
[ 0.5.9.365 ]
- New "Flat UI" interface
- Automatic shutdown of immortality when loading the savegame
[ 0.5.9.360 ]
- Engine processing of filters and backpacks
- Fixed a bug with the need to open-close the inventory if the helmet is removed and the filter remained in the slot (similar situations with new slots are fixed)
- Test mode "after death" with zero inventory
- Improved RPG system interface
[ 0.5.9.354 ]
- Fixed cats growling (sounds and config from LR)
- eft_inventory_name-displays the name of the object
- eft_inventory_ammo - displays the number of cartridges
- eft_inventory_ammo_type - display cartridge type
[ 0.5.9.345 ]
- Random recoil
- Horizontal recoil
- Display the number of rounds in the store
- Display the number of rounds in the weapon
- Display the names of the objects
- Display weapon caliber
- Display the available Addons in the description of the weapon icons
- Change of sights on weapons in inventory
- Change of the sight even if the sight is already
- A new class for ADDON Addons with a minimum number of parameters (as a universal can be used)
- Reworked simulation: troops on vacation and not fighting with anyone can move to other smart, if at the moment in smart people more than half of the maximum number. Refresh rate units the new purposes is regulated from the settings. In doing so they can go to any smart, check their own or go explore the Zone.
- Removed the error of launching the original launcher.
[ 0.5.9.301 ]
1. New strong returns (beta version)
2. Very accurate weapon (kompensiruet strong impact)
3. Glock 18C (Spawner wpn_glock_auto)
[ 0.5.9.300 ]
1. Fixed a critical bug of the engine, causing the flight the weather.
2. Added quests from PM (working only a couple of pieces, killing stalkers in development).
3. Fixed the issuance of awards from Sidorovich, getting now immediately.
4. Fixed campfire stories, now the stalkers began to tell jokes, to complain about life or entertain songs.
5. Added addon TRX-Global Weather 2.0 from throbits.
6. Added addon OL Addon (Oblivion Lost Style) from bloodshot12.
7. Added rollback to version 0.5.007 through the Manager.
8. Added a script that checks the inclusion of tagged NPS and load the desired configuration when loading the game.
[ 0.5.9.299 ]
- New icons for RPG system
- Added 5 perks for perception
- Added name NPS to the most active group members
[ 0.5.9.284 ]
Engine edits:
1. Change of stats of artifacts using slide team
2. Recovery of old stats from PM (not used in gg stat calculation)
3. Save the changed stats in the no of packages (only artifacts)
4. The ability to record the configuration of the artifact only the options you want
5. Partially removed the network code and checking for the single
6. HitType synchronization with the display of stats
7. Output of stats with 2 decimal places
8. Fix for artifact stats
9. Character properties display from -999 to +999 instead of 0 to 99
10. The weight of the player is taken into account only from the backpack in slot armor is not taken into account.
11. Take out in a separate variable number of rounds and the addition to it, if the upgrade is made (needed for feature " +1 cartridge")
12. The correct calculation of the weights for the barrels of stop the gun (slide, not configobj)
13. Disable the PDA during ejection
14. Console commands:
- hud_shoc (display man)
- hud_slots_info (infa backpack, etc slots)
- hud_crosshair_circle (enable / disable round sight)
- csky_rank (display rank by picture or text after game restart)
15. +1 cartridge, if the rifle is loaded (Ala battle for work to be done in the config one_plus_ammo)
16. 20 slots for artifacts
17. A separate class for the backpack
18. Read only the necessary parameters from the sections of artifacts, armor, helmets:
If the parameter is zero-it can not write, the engine and so it will reset. Ie even now are being written not only zero parameters.
Plus a complete rejection of the absorb sections, as the parameters of the arts are written in the section of the artifact.
19. Changed slots for accum and filters
20. Batteries through the engine
21. Backpacks through the engine
22. Working gears in the menu
23. Optional hood of PM
24. Fix music duplication in the main menu
25. Fix saving client objects (Shoker)
26. Fix blurred fonts on DX10+ (Forser)
27. The shadow of grass (KD & nikira_nz1986 & Forser)
28. Bugfix garnet scroll (Nanobot)
29. Edit the position of the fire for actor (v2v3v4)
30. Fix effector recharge (SkyLoader)
31. The calculation of the weight of the weapon given the current scope (for stop scopes introduced parameter scopes_name, is counting on it).
32. If the sound is bad ogg comment (! Invalid ogg comment), then it will be assigned a basic set of parameters for the possibility of playing sound (in the log record will not be).
33. If the game does not find the sound, it writes to the console similar to the textures, and does not fly.
34. Added more backpack iterate_ruck similarly iterate_inventory
35. Added overkill in the belt iterate_belt similarly iterate_inventory
36. Added functions that return the coordinates of the object icon (Works only for CInventoryItem):
- inv_grid_x
- inv_grid_y
37. Added a function for the NTC set_money (), allowing the script to set a certain amount of money (closes the exploit with an infinite lot of money from traders. Call: npc: set_money(int money) )
Gameplay:
1. Weapons became more accurate
2. Different exoskeletons have different protection parameters
3. Zuma become more realistic, so some of the weapons they may be absent or very small
4. Changed inventory of the main character
5. Fixed a bug with the quest to search for several items (you could put all the items, except one as soon as the task passed into the phase of the task and do it without passing all the items)
6. Added addon TRX Dynamic News [translation needed] (Tronex)
7. Added addon TRX FM (Tronex)
8. Display information about pumping on the screen
9. Mnogoplanovaia system throughput GG (5 features, 23 Perca). Now, without pumping certain skills, you can not use some items, weapons and armor samples...
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