The basic idea of mod is a realistic Zone with constantly warring factions for supremacy and exclusivity. What awaits our players who have downloaded this mod?
Hello everyone! Its second part "Lost Path Repack"...
This is our little anniversary. Besides, it's already the 5th patch. I've prepared an interesting patch for you.
- Restored (partly/beta) HUD and menus of the Shadow of Chernobyl
Music for the main menu it is possible to download at moddb (there is from the original PM specially for the menu)
- Restored old new munitions STCoP 2.9 (she was already in older versions of LP), restored not completely, but partially. But now the sights are clinging to a lot of things.
- Restored tracers at your request.
- Fix departure dynamic relations in line 141.
- Armor (blue), stamina (blue), mental health (yellow) to thin out the Pvp
- PM hood: man, stamina, light, sound.
- Completed mini map : I had some time online and compass.
- Corrected the texture of the mini-map and refined.
- Sighting added separate module for the FN F2000 (which can be found in the cache)
To update just download the patch folder or update the downloaded installer and download the patch.
With each patch we are getting closer and closer approach to a clear Sky and builds Shadow of Chernobyl.
- Optional release body manager (death's)
- Optional dynamic relations
- Optional treasures
- More optionals in mod's settings menu
- Fixed UI in gameplay menu
— Now the NPC will not spawn at the bases if you are within 100 meters from the base (if it is your group, the radius is not important)
— Armor drops as bodies, in accordance with the visuals, falling batteries, accum, filters, backpacks
— Added menu choice of faction after the death of Debrovski
— Fixed bug with the transfer of bleeding, radiation, hunger to a new character.
Departures at the dump :
— Dominate model, now no departures.
~ Small changes, attention focus not d, renew is worth.
+ More free simulation, removed more restrictions (can cause extra load and long loading saves).
+ Added new parameters to simulate the "Time of respawn attack/defense" in game minutes (you can arrange Vietnam with spawna in 1 minute or the trash with spawna per day).
+ Added new parameters to display news, limitations spawn units, responsible for setting up the opportunity to spawn units without the expense of resources of the group.
- Removed old, unnecessary and unused settings.
+ Groups that had added barter actually newacademy GUI. There's a story there (save/load resets, it makes no sense to keep this information), the goods and the quantity of the current reputation.
Mini-patch from Artem :
+ Artem drove a new interesting move in (blank under the campaign mode) which restored almost all unique characters of the trilogy.
~ Fixed errors in the dialogues and phrases of the NTC.
~ A more logical settlement of mutants on the screen.
Extended start menu :
+ Enable/disable the Secret Zone
+ Mode "one life"
+ Mode "Azazel" (with bugs)