Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
New blocks have made their way in game and I did some hit geometry testing and thought Id take a quick video with live FPS counter as well to give you guys some idea on how these highly unoptimized assets work in game.