Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.

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Grimpast
Grimpast - - 477 comments

I imagine stomped cars under it's feet.

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HorribleGoat Author
HorribleGoat - - 862 comments

Which reminds me! Have to make proper stompy sounds for them too!

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.Eol.
.Eol. - - 613 comments

Well it looks pretty terrifying indeed, but isn't it a bit slow ??
Anyway I guess it's not finished ;p

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HorribleGoat Author
HorribleGoat - - 862 comments

I think the animation rendered slower than it actually is or I encoded it in wrong framerate.

What I calculated from playing it in editor ít would go about 120km/h with the current step and speed.

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HorribleGoat Author
HorribleGoat - - 862 comments

Ha yes, the encoding framerate was too low. Uploading better version now.

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.Eol.
.Eol. - - 613 comments

Also, could you make it bounce left and right, so it gives the feeling it's temporarily losing its equilibrium until it drops the next foot ?
(Well, that was a bit google-translated... I don't know if you will understand me correctly ^^)

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HorribleGoat Author
HorribleGoat - - 862 comments

Yes I get what you mean!

I'll see what I can do though there are some limitations how much I can and want to affect the torso since it is not part of the animated leg model but a separate vehicle and I dont want the driver/gunner views to rock and bob too much.

I could add some twist to the pelvis, have to give it a shot.

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Grimpast
Grimpast - - 477 comments

Once I had the luck to be in an electric locomotive while it was started up. Like blood in the veins, electricity ran through the conduits, and with a futuristic sound awakened the 80 tonnes. Youtube.com
Sounded like this, but with a much deeper humming. I can easely picture this sound for a spaceship or other sort of futuristic mechanism. For the stomping sound, I noticed the slowly turning wheels of a truck on dirt. The small rocks creaked under the rubber, the weight of the truck pushed dirt downwards and away with real force. For a mech giant like this, I can almost hear the earth surrender to it's weight when the foot reaches ground. And the howl of the hydraulic system. This thing looks menacing. When a tank appears in ARMA, I stay in cover. When this passes by, I would like to hear the voiced manifestation of the fear itself. :)

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HorribleGoat Author
HorribleGoat - - 862 comments

Uuu! That sound was awesome. It could come very much useful in the future!

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Gerfand
Gerfand - - 208 comments

LoDR

is this for Lord of Dat Rings?

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HorribleGoat Author
HorribleGoat - - 862 comments

Close. :D

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Description

Working on the walker animations for 0.2.0 and got the WK-209 quite nicely rigged in blender. Of course had to try it out and made a new walking sequence for it.

It needs more work but its off to a good start I think and the rigging works pretty well which means its much easier to make the animations we have planned.