Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Ingame concept test shot of the Dragon.
First test to see if it fits the Ark bunker complex. Glow textures on the engines were not yet applied.
Its hard to conceive just how big the damn thing is, but when you maneuver the camera around it you begin to understand. It takes looong time to fly from the aft to stern.. :D
Is the handling going to be changed?
I assume you mean the Warrior Battleship? Then the answer is yes, its not yet as we would like it to be and we are trying out different approaches to find the best one.
On the same note the Warrior is a mere 200 meters long and very hard to handle. From this experience we have decided that the Dragon will not be able to move, but will be a multipart structure like construction. Im afraid that between helicopter and plane simulation there is nothing that could properly simulate 950 meters long starship in Arma.
Make it a cinematic thing, where it cannot be flown, but instead once one team captures it and gets it running, the gameplay stops and the dragon rises out to destroy the opposing team!
Well it wont destroy the opposing team as such, the team will have to fight for it while it starts up and powers up. Also the ship has quite hostile AI that may cause trouble for both teams.